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Offline willng3

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395995#msg395995
« Reply #96 on: September 20, 2011, 05:55:56 am »
Okay the bands thing is much better than the colors.  Although I think that with Water's background texture, particularly in the unupped cards, the bands are a little harder to notice.

EDIT: Then again, this could be simply because I play the game at 69% zoom.

And I must say I'm in love with Life's new background texture :D

Added for lulz:
[02:09:44] TheonlyrealBeef: Unupped Darkness cards now look like black pants that have been washed a few times too often :s
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Offline zanzarinoTopic starter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395997#msg395997
« Reply #97 on: September 20, 2011, 06:02:08 am »
Vamp stilletto has 3 bands.



Invoke, Stream of Conciousness.
(Wishing the upped darkness cards had the white bands too, it looks really good)
Life, Water, Darkness and Air look sweeeht with the bands.
Little hard to see the bands on unupped entropy, might have made those black.
Also, good move making earth and time less similar.
Fixed Vampire Stiletto, changed all darkness bands to white since they seem so popular.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395999#msg395999
« Reply #98 on: September 20, 2011, 06:15:57 am »
 :entropy Looks a little bland, but still quite neat.
 :death Looks awesome!! =)
 :darkness Looks... quite good, actually! AND VAMPIRE STILETTO HAS THREE BANDS!
 :life LOOKS ABSOLUTELY SPECTACULAR!! I LOVE IT!!
 :earth Is umm... I don't know. It's really bland and doesn't represent earth too much like the others, buuutt hey! it looks different to Time now so I'll give it a pass =)

Oh and the bands look FREAKING SPECTACULAR!! I would love to have that for the actual game!
You never fail to disappoint, Zanz. Well done once again!

EDIT: Bands have been fixed. Nevermind.


Offline Xenocidius

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396000#msg396000
« Reply #99 on: September 20, 2011, 06:35:37 am »
I'm still not sure about Shard of Sacrifice; the incoming healing from the opponent is still probably enough to heal you up fully anyway. Maybe this is being approached the wrong way? How about something like:



The benefit to :death is more subtle, and it's less OP.
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Offline SnoWeb

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396001#msg396001
« Reply #100 on: September 20, 2011, 06:44:32 am »
Regarding the user interface: It looks great and gives a better readability. Bravo.

Regarding the Shards:
    SoS: I still cannot understand why it is a spell and not a permanent. It lasts 2 turns (like sundial) and should be susceptible to PC.SoR: The adrenaline like effect on the time creatures gives a really nice buff to time. Sadly, the increase in cost however reduce even more the interest of its primary effect ... SoG: The little nerf (finally) will probably generate some new lifebows. It will need some testing before we can see if it's enough. However, it is already going in the good direction, IMO. SoD: Not a huge change. SoD works best with miracle so it was already a light shard ... 
 

Now I'll shamelessly try to attract your attention, Zanzarino, on the large domination of Fire in the arena. If (as some of us do) you find it is a problem, I proposed "a handicap system" here (http://elementscommunity.org/forum/index.php/topic,30663.0.html). The Idea was quite well perceived by the community. If you have time I'd like to have your opinion.


Offline Sevs

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396002#msg396002
« Reply #101 on: September 20, 2011, 06:50:40 am »
A couple things

I just feel like some of the shards went to the wrong elements, mainly SoR and SoG.

I especially like what has been done with the bands and card background but darkness does seem a little more gray than black. Just an opinion of course

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Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396005#msg396005
« Reply #102 on: September 20, 2011, 06:58:46 am »
Sacrife a creature will be much better. Now when player has got less than 30 life can't use this...

Offline The_Mormegil

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396006#msg396006
« Reply #103 on: September 20, 2011, 07:00:26 am »
I love the new backgrounds and especially the bands. Still not too fond of the rest of the patch, especially Shard of Sacrifice. :/ It's too much of a one-trick pony card: either you win or you lose, no other option. Not a good thing for the metagame, to be sure. :(
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396008#msg396008
« Reply #104 on: September 20, 2011, 07:01:20 am »
I agree with Xenocidius. After all, it IS Shard of Sacrifice. It makes so much sense.

Offline Vineroz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396009#msg396009
« Reply #105 on: September 20, 2011, 07:05:37 am »
 :earth and  :time still looks the same


As for SoR, Adrenaline is an interesting buff, while it doesn't quite match the theme. Probably because I was thinking of this:
TIME is around us. It flows silently, trying to take everything away from us.
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Offline Bhlewos

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396021#msg396021
« Reply #106 on: September 20, 2011, 07:38:05 am »
Aww...I knew the exploitation of SoS in FG farming couldn't last...even in beta.

Balances look good though. I'll keep trying them out tomorrow

EDIT: Also...anyone else miss SoD's old image? Here's to hoping Zanz reuses that art for another Shard.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg396024#msg396024
« Reply #107 on: September 20, 2011, 07:40:56 am »
Love the bands behind the name for the rarity. It's definitely an improvement. Though it almost makes me wish regular cards had a single band. It just looks nice :D
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