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Offline russianspy1234

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418364#msg418364
« Reply #864 on: October 31, 2011, 01:29:31 am »
P.S. : In a computer program things never happen "at the same time".
I'm pretty sure I've got more than one core over here, happily crunching some numbers - at the same time... ;)

1. deal damage & heal
2. win

Is not an option.
There should be simply no other action between the damage- and the heal-action from "vampirism", making them atomic in nature. First damage is applied, and whatever that damage amounted to is the amount the player gets healed instantly. Then the program may happily proceed (and maybe win the game...).

It doesn't make much sense that the vampiric healing effect get's queued and then that queue doesn't get processed anymore in case you've already won. Rules need to be simple and consistent.
doesnt matter how many cores you have, you cant excecute two distinct statements at once.
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Offline Chapuz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418407#msg418407
« Reply #865 on: October 31, 2011, 02:53:11 am »
but you can do 2 events, then evaluate 2 conditions and finally make an action depending on both conditions. I like that vamp healing is done after damage. why? because it's only matter of getting EM and that's an outgame function (getting more electrum). This way, there will be more decks that focus on winning and not only getting EMs.
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Offline BluePriest

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418429#msg418429
« Reply #866 on: October 31, 2011, 04:59:29 am »
but you can do 2 events, then evaluate 2 conditions and finally make an action depending on both conditions. I like that vamp healing is done after damage. why? because it's only matter of getting EM and that's an outgame function (getting more electrum). This way, there will be more decks that focus on winning and not only getting EMs.
Agreed. EM's are great, but as chapuz put it, its an "outgame function". It doesnt effect the battles in any way. The only thing it effects is the amount of electrum won. Simple solution? Do enough vampire damage BEFORE you kill your opponent to heal you up to an EM.
Honestly, People are lucky the skill vampire heals yourself, and not the creature like, you know, an actual vampire (except the twilight ones... oh wait, I said actual vampires... screw you you glitter freaks!)
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Offline RRQJ

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418438#msg418438
« Reply #867 on: October 31, 2011, 05:32:44 am »
P.S. : In a computer program things never happen "at the same time".
I'm pretty sure I've got more than one core over here, happily crunching some numbers - at the same time... ;)

No, that's not "at the same time."  You just think it happens at the same time because the computer does it faster than you can notice.

Offline dragonsdemesne

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418456#msg418456
« Reply #868 on: October 31, 2011, 07:01:27 am »
I just relogged to elements to get the oracle spin and saw it's at 1.293 now.

Offline bucky1andonly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418485#msg418485
« Reply #869 on: October 31, 2011, 09:40:52 am »
Quote from: petersenk
I'm pretty sure I've got more than one core over here, happily crunching some numbers - at the same time... ;)
That is funny.  Same time, lmao.  Gimme the lamp you got the genie out of that gave you that computer.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418545#msg418545
« Reply #870 on: October 31, 2011, 01:48:30 pm »
Very nice change to PvP, making it much more attractive  :light

Offline FlareGlutox

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418550#msg418550
« Reply #871 on: October 31, 2011, 02:05:26 pm »
1.293:
Simply removed the "details" page and merged it with the "you lost" page.

P.S. : In a computer program things never happen "at the same time".

Either

<New version>
1. deal damage
2. win

or

<Old version>
1. deal damage
2. heal
3. win

1. deal damage & heal
2. win

Is not an option.
Since coding-wise damage and healing can't be done at the same time, but this is the way it works thematically, i'd suggest to fix the Antimatter Poison bug differently, so that it doesn't affect the vampire ability: As it works now, any form of damage causes an immediate win, but how about applying this fact only to poison damage? This way poison damage would occur, then you would lose immediately and no antimatter'd creature would be able to heal you afterwards.

P.S.: You can ignore the statement above, if it was intended to make an EM via the vampire ability more difficult.
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Offline Jocko

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418603#msg418603
« Reply #872 on: October 31, 2011, 05:08:34 pm »
Is it really important that poison damage is dealt before the creature dmg? If not, that would've been another way around to fix the AM bug, making poison deal the dmg between the creatures and the perms.

Offline majofa

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418635#msg418635
« Reply #873 on: October 31, 2011, 06:43:15 pm »
Notice my score:


Now notice my score after defeating a Bronze deck:


Yep, negative score for beating a Bronze deck.

Offline Xenocidius

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418821#msg418821
« Reply #874 on: November 01, 2011, 12:53:33 am »
Something about that is just hilariously funny.
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Offline Jocko

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg418865#msg418865
« Reply #875 on: November 01, 2011, 02:40:56 am »
That's Zanz punishing you for abusing the poor Bronze players when the shards came out.

 

blarg: