When a creature with vampire attacks for lethal damage, it now ends the game before adding the health that is gained from that creature's attack to your health total. I found this out when it cost me an elemental mastery. I'm not sure if this is an intended consequence, but it's obscure enough to post.
Yeah, this made me sad..
Though I understand that this "change" is to fix few bugs (e.g. Anti-poison), I really hope that zanz could change this. EM is already quite hard to obtain and with this change, I feel that it would kill most if not all EM decks especially the fun EM decks like vampiric chimera.
I also feel this change is somewhat annoying for EM purposes, IMHO. It's difficult to time permanent healing so that your weapon deals the killing blow if you're not planning ahead. InstaHealing spells are nice, but can only be found in 3 elements (
, although only darkness gets nerfed due to this) Overall, making electrum has become slower, though this could be justified if players were making too much Electrum from vampire decks. (Though that doesn't seem to be the case.)
I dont think its bad. Gives the incentive to use heal and / if you want your EMs.
It's nice that Light and Life get more emphasis on their healing, but the change does slow down a few grinder decks' income such as Vader Saders. Said decks usually are best vs. AI3 or are stalls (forgive me if I'm wrong), and while it doesn't affect the actual game, it does slow down a (usually lower level) player's ability to gain Electrum.
Note that most of said decks also are
based, so overall it may fix a few bugs, but it also hurts newer Darkness players a bit, intentionally or not.
It's not bad. The only deck this affects is the instatosis deck if you use a liquid shadow to get an EM after being brought down to like 20 hp or something. This is actually good. The game should be over instantly, the moment someone hits 0 hp, before any other effect happens.
Thematically you could argue that Life Transfer occurs at the same time Life Drain does (It's the same energy, no? You're just transferring it from one "container" to another), so it could be fair to have healing occur before damage. And as I mentioned above, this deck affects more decks than just Instatosis.
People are always saying decks are being ruined. Well they are dead wrong. The thing you must do now is try out different strategies possibly changing some cards up if you want the exact same effect your deck had before. The decks can be played with the same cards as before, you just need to play differently. If you change cards, your strategy will change.
Some decks are actually ruined, but most of these decks revolved around certain buggy or powerful concepts (Firestall, Cloak-based Anti-FG decks, Old Sundial decks, etc...) Chances are if it wasn't an AI screwup, altered decks may still function well with a few changes that don't affect the strategy of the deck, rather just the amount of cards. (It's still possible to make a good Firestall - they're just not metagame-breaking anymore).
tl;dr version : To sum it all up, Vampiric decks aren't actually "ruined" in this case - it's more a matter of how quickly Zanz wants players to gain electrum, IMO.
Was the current amount of
being gained from Vampire EMs sufficiently gamebreaking? That's up to interpretation, since it affects something outside the actual battle, and the fact you're trying to balance the whole thing against a bug.
Just my 2 cents.