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Offline The_Mormegil

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405981#msg405981
« Reply #600 on: October 07, 2011, 08:43:55 pm »
How about a new quest when you get to pick a Shard like the quest where you pick a Weapon. Once all the shards are release preferably.
This is a very intresting idea.

By the way, I love 1.29 now. We still need something against Firestall, and SoR+DejaVu is still silly fast (2 turn wins!) but it's all going to be ok in the future. :D
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Offline dragonsdemesne

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405985#msg405985
« Reply #601 on: October 07, 2011, 08:51:46 pm »
For the SoR thing, maybe just making it so you can't use the ability on the first turn after playing SoR would be enough?  That would slow down the SoR/deja vu deck by a turn, and give a chance to kill it before it divides into 3.

Offline TheForbiddenOracle

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405988#msg405988
« Reply #602 on: October 07, 2011, 09:02:33 pm »
For the SoR thing, maybe just making it so you can't use the ability on the first turn after playing SoR would be enough?  That would slow down the SoR/deja vu deck by a turn, and give a chance to kill it before it divides into 3.
Wouldn't that be the same as before the buff?

Offline dragonsdemesne

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406000#msg406000
« Reply #603 on: October 07, 2011, 09:18:44 pm »
No, because time creatures would still be able to use their abilities twice, just not until the turn after you play SoR.  (unless the creatuer was already in play to start the turn, and then you could use it immediately as normal)

Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406017#msg406017
« Reply #604 on: October 07, 2011, 09:54:20 pm »
No, because time creatures would still be able to use their abilities twice, just not until the turn after you play SoR.  (unless the creatuer was already in play to start the turn, and then you could use it immediately as normal)
SoR with Adrenaline was better for DejaVu (and probably OP with momentum) than is now. I think that this change was very good. Now SoR skill is compatibile with Time and gives for Time advantage. Win in 2 turns is nearly impossible (only mathematic chances: with win toss coin, perfect hand, a lot of lucky and no opponent reaction).
I also like changes for SoP (+1/0 instead 1/1 was good decision).
Maybe only SoS is too annoying.

We are waiting for other Shards ;)

Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406019#msg406019
« Reply #605 on: October 07, 2011, 09:55:51 pm »
and i just now realized how tedious it will be farming to get enough SoSe's =/
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Offline Rutarete

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406056#msg406056
« Reply #606 on: October 07, 2011, 10:48:52 pm »
How about a new quest when you get to pick a Shard like the quest where you pick a Weapon. Once all the shards are release preferably.
I like that idea.
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Offline teffy

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406062#msg406062
« Reply #607 on: October 07, 2011, 10:56:40 pm »
Quote from: Toxx
How about a new quest when you get to pick a Shard like the quest where you pick a Weapon. Once all the shards are release preferably.
I totally support this idea. Shards are a better reward than weapons, but not as good as nymphs or marks, which shouldn´t be quest rewards. A shard reward would also introduce new players into the rare system of shards. All we need is a good quest task for players.
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Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406072#msg406072
« Reply #608 on: October 07, 2011, 11:31:08 pm »
Quote from: Toxx
How about a new quest when you get to pick a Shard like the quest where you pick a Weapon. Once all the shards are release preferably.
I totally support this idea. Shards are a better reward than weapons, but not as good as nymphs or marks, which shouldn´t be quest rewards. A shard reward would also introduce new players into the rare system of shards. All we need is a good quest task for players.
I approve, just as long as it doesnt replace the old one....

Maybe it could be rewarded for beating your first FG? I've heard that a lot of people found it kind of anticlimactic when they won...
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406077#msg406077
« Reply #609 on: October 07, 2011, 11:34:47 pm »
or maybe a repeatable quest?
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Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406079#msg406079
« Reply #610 on: October 07, 2011, 11:36:47 pm »
or maybe a repeatable quest?
well that would probably need to be made something which noobs can do but more experienced player cant do really fast, what do you propose?
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406083#msg406083
« Reply #611 on: October 07, 2011, 11:43:51 pm »
I love all the new backgrounds after getting used to them. Especially purdy if you make a rainbow deck :>
Earth seems a bit too dark than what I was used to, but they are really pretty. I also find it neat how on the deckbuilding screen even your mark has little stripes on the left.

 

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