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Offline willng3

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395707#msg395707
« Reply #60 on: September 19, 2011, 07:20:39 pm »
shard of divinity says it adds 22 in the animation, but it really only adds 20
I can't seem to replicate this.

Can you provide evidence using a Screenshot?
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Offline Aves

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395710#msg395710
« Reply #61 on: September 19, 2011, 07:22:37 pm »
Poseidon isn't highlighted. Also not liking the text color. Just seems a bit off. Besides that, it looks great!
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Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395712#msg395712
« Reply #62 on: September 19, 2011, 07:25:42 pm »
shard of divinity says it adds 22 in the animation, but it really only adds 20
I can't seem to replicate this.

Can you provide evidence using a Screenshot?
i just tried this as well and it works just fine.
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Offline VegeForsaken

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395722#msg395722
« Reply #63 on: September 19, 2011, 07:35:15 pm »
I Think the Text color doesnt fit the game lookin style, and it doesnt feel that good either. If ya wanna underline card rarity i think Wizards' idea of colorin the simbol (wich in your game make distinction between spell permanents etc) works better.

Also, tbh i'd see more excitin the addition of some more cards, its been a while we playn with the same.

Nevertheless, thank a lot for keepin your work up, I'll appreciate anyway :)


Offline Plantifant

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395733#msg395733
« Reply #64 on: September 19, 2011, 07:44:42 pm »
I think SoS is a bit overpowered, If you have a protect artifact + SoS you almost win a 100%.
I like the rest, good job!

Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395737#msg395737
« Reply #65 on: September 19, 2011, 07:46:31 pm »
I think SoS is a bit overpowered, If you have a protect artifact + SoS you almost win a 100%.
I like the rest, good job!
that makes no sense.. protect artifact has nothing to do with SOS . it isnt a permanent. it puts an effect over your healthbar and thats it. The only thing i could think of to negate it is if you ran 6 anti matters and made all ur creatures heal instead to kill them. or use sundials to prevent from healing them.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395744#msg395744
« Reply #66 on: September 19, 2011, 07:56:55 pm »
Also just noticed a small visual bug i guess you could call it. I am playing against octane and he used unstable gas. i was above 80 HP (88) and when he used unstable gas my hp went to 108.. beyond its max.. then it went back to 100. I know its probably not a huge deal but figured mention it anyway.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395745#msg395745
« Reply #67 on: September 19, 2011, 07:58:42 pm »
I think SoS is a bit overpowered, If you have a protect artifact + SoS you almost win a 100%.
I like the rest, good job!
that makes no sense.. protect artifact has nothing to do with SOS . it isnt a permanent. it puts an effect over your healthbar and thats it. The only thing i could think of to negate it is if you ran 6 anti matters and made all ur creatures heal instead to kill them. or use sundials to prevent from healing them.
but in the time it would take you to draw and play those antimatters, SoS will be gone and you now have antimattered creatures healing your opponent
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Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395750#msg395750
« Reply #68 on: September 19, 2011, 08:06:34 pm »
I think SoS is a bit overpowered, If you have a protect artifact + SoS you almost win a 100%.
I like the rest, good job!
that makes no sense.. protect artifact has nothing to do with SOS . it isnt a permanent. it puts an effect over your healthbar and thats it. The only thing i could think of to negate it is if you ran 6 anti matters and made all ur creatures heal instead to kill them. or use sundials to prevent from healing them.

exactly.. so really only sundial can do any good.. plus draw power.
but in the time it would take you to draw and play those antimatters, SoS will be gone and you now have antimattered creatures healing your opponent
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395755#msg395755
« Reply #69 on: September 19, 2011, 08:14:26 pm »
http://imageplay.net/img/m7Gbd226860/elementsbetass.png
just faced octane and won due to the new shard.
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Offline TheForbiddenOracle

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395758#msg395758
« Reply #70 on: September 19, 2011, 08:25:38 pm »
The new shard makes mono :death a possible FG grinder now :).

Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg395763#msg395763
« Reply #71 on: September 19, 2011, 08:31:55 pm »
The new shard makes mono :death a possible FG grinder now :).
yes and no. i put up a long fight vs obliterator and he still beat me. pulverizer did it..  octane i got lucky. dark matter rapes still. so yes it will make others much easier but they also use the shard so evens out a little.
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