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Offline Elite arbiter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405787#msg405787
« Reply #576 on: October 07, 2011, 08:37:22 am »
However this means that you didn't use the shard on it the first turn that it was out, so ultimately its the same # of uses, thus perfectly fine

Turn 1 shard
Turn 1 has 2 uses, Turn 2 has 1 use, total 3.

Turn 2 shard
Turn 1 has 0 uses, Turn 2 has 3, for a total of 3.

Except turn 2 shard is a little worse off since you still have to pay for use #1. The benefit to Turn 2 shard is that you do not have to shard for an extra turn incase you don't have the quanta, don't have the shard, and so on. Good to know about though.

Offline Dwerg

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405788#msg405788
« Reply #577 on: October 07, 2011, 08:41:39 am »
Explosion/deflag nerf hurts more all other elements than fire.
The rushing side of fire been nerfed a lil, and the main prob everyone was concerned about was the stalling potential and it's versatility, both aspects are still there.
Immo still generates +11 other quanta which gives room for lots of 1~2 cost keycards from other elements (Rewind, purify, thunderbolt, etc).
Bolts are still very useful as cc and fahrenheit deals more than enough damage so the bolts are still good finishers.

There shouldn't be a quanta cap cause of two overpowered cards, that will still remain overpowered cards.

@Anthraxx:
shards are added to all AI's in beta for testing purposes, so I don't think there is any FG with shards
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Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405790#msg405790
« Reply #578 on: October 07, 2011, 08:52:05 am »
oh god this annoys me

my favorite element has had some major nerfs, darkness and especially earth looks weird, and the health thingy is just distracting...

change earth back at least!

EDIT: and death looks weird! change that too!
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Offline Jaymanfu

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405792#msg405792
« Reply #579 on: October 07, 2011, 08:53:45 am »
change earth back at least!
You'll get used to it in time, it was too close to Time anyways... hehehe

Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405793#msg405793
« Reply #580 on: October 07, 2011, 08:55:41 am »
I dunno...

oh yeah and the thing showing rares is distracting as well....


wow i hate this update...

at least the shards are cool...
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405794#msg405794
« Reply #581 on: October 07, 2011, 08:56:16 am »
oh god this annoys me

my favorite element has had some major nerfs, darkness and especially earth looks weird, and the health thingy is just distracting...

change earth back at least!
Things look weird to you just because they look different. After a couple of days/weeks, all that weirdness will be replaced with awesomeness. :)

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Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405796#msg405796
« Reply #582 on: October 07, 2011, 08:58:55 am »
oh god this annoys me

my favorite element has had some major nerfs, darkness and especially earth looks weird, and the health thingy is just distracting...

change earth back at least!
Things look weird to you just because they look different. After a couple of days/weeks, all that weirdness will be replaced with awesomeness. :)

ninja'd.
I DONT LIKE CHANGE!!!!!!!!!!

ah well, at least entropy is fine, as a matter of fact i dislike all the others...

definitely prefer every other update in existence
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Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405798#msg405798
« Reply #583 on: October 07, 2011, 09:07:18 am »
Explosion/deflag nerf hurts more all other elements than fire.
The rushing side of fire been nerfed a lil, and the main prob everyone was concerned about was the stalling potential and it's versatility, both aspects are still there.
Immo still generates +11 other quanta which gives room for lots of 1~2 cost keycards from other elements (Rewind, purify, thunderbolt, etc).
Bolts are still very useful as cc and fahrenheit deals more than enough damage so the bolts are still good finishers.
Exactly. Fire is still OP element, in Arena we have still Fire domination. Cap 75 change NOTHING. Ok, new shard for Aether can change it, but You can't win game using only defense cards.
When Heal cost 3/2, why FireLance (IceBolt etc) cost 3/1?
Immolation should give only :fire quantum - then it will be real nerf.
Fire is powerful, when we add new Shard and new card it will be more powerful... Game hasn't got balance.
I see that 1.291 (or 1.30 with new card) will be buffing fire, not nerfing.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405802#msg405802
« Reply #584 on: October 07, 2011, 09:31:58 am »
Explosion/deflag nerf hurts more all other elements than fire.
The rushing side of fire been nerfed a lil, and the main prob everyone was concerned about was the stalling potential and it's versatility, both aspects are still there.
Immo still generates +11 other quanta which gives room for lots of 1~2 cost keycards from other elements (Rewind, purify, thunderbolt, etc).
Bolts are still very useful as cc and fahrenheit deals more than enough damage so the bolts are still good finishers.
Exactly. Fire is still OP element, in Arena we have still Fire domination. Cap 75 change NOTHING. Ok, new shard for Aether can change it, but You can't win game using only defense cards.
When Heal cost 3/2, why FireLance (IceBolt etc) cost 3/1?
Immolation should give only :fire quantum - then it will be real nerf.
Fire is powerful, when we add new Shard and new card it will be more powerful... Game hasn't got balance.
I see that 1.291 (or 1.30 with new card) will be buffing fire, not nerfing.
Cmon, posts like this already, really? Give it a week at least for the current decks in arena to drop out and then a month for the new shards to proliferate then we'll see where things stand. Fire took a massive hit this patch and we don't even know what the new card/shard will be and yet you're already preaching doom.

Offline Polari

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405810#msg405810
« Reply #585 on: October 07, 2011, 09:50:43 am »
Unupped shards got a price buff, nice. Earlier I couldn't be arsed to sell those ~60 unupped green shards for 5g each, feels good man.

Also I want to say I hate the rare/legendary indicator. How did it ever sound like a good idea to put some high-contrast stripes behind the card name?

edit - and now that earth doesn't look like time anymore, it looks like gravity

Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405813#msg405813
« Reply #586 on: October 07, 2011, 10:02:50 am »
Cmon, posts like this already, really? Give it a week at least for the current decks in arena to drop out and then a month for the new shards to proliferate then we'll see where things stand. Fire took a massive hit this patch and we don't even know what the new card/shard will be and yet you're already preaching doom.
Do You really think that after week we will see at top decks  :air :life :light or  :water? OK, we can wait and see ;)

Offline EmeraldTiger

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg405853#msg405853
« Reply #587 on: October 07, 2011, 01:06:55 pm »
Could the trainer please be updated?
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
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