I've tried so many snova variations of dune and death scorps, I just gave up on the idea.
Your argument is illogical. Everthing you just said can be applied to momentum, with better and more consistent results. If fact, you're basically proving my point, that dune scorpion already works with existing cards and that SoP brings nothing new, and thus, does not overpower dune scorpion.
Exactly what he said.
Not only is momentum better, since you only need 1 dune scorp and only need to attack once with it for the effect, you only need a simple buff. Gravity mark and momentum works so well. Plus with eternity to send their creatures back and they replay them to boost the poison further. Dune scorps decks that don't use gravity towers will always have to wait til the 2nd turn to attack. So, with SoPa, they would also have to wait for the 2nd turn, but at least with momentum, you can bypass shields.
Oh, and dunescorp decks don't do that well against other players anyway. It's too slow to get going, unless you play against a fractal deck. Against fgs they are awesome because they draw 2 cards per turn.
~sigh~
Tired of going back and forth between this.
If you want to do a direct comparison between Dune/SoP to Dune/Momentum, of course momentum is better! However, as you are doing this, you are overlooking the tremendous differences during the deckbuilding and quanta accumulation processes. The impact of adding a quanta type during the deck building process is far greater than the casting process that you want to focus on. The consistency with which a Dune/SoP can get out is far greater than any other combination. The shields you keep wanting to introduce are by no means likely that early in the game.
There are plenty of situations in which one will be better than the other. What I'm saying is that the utility of Dune/SoP is now wide open and, when combined with the speed and consistency with which it can be utilized, it creates imbalance. On top of that, this will be the case for many other cards due to it being a generic quanta mass buff card.
@Post
Using your rough deck outline I play tested it against a Momentum variant (-5 SoP, +5 Momentum, Mark of Gravity instead of Time)
SoP + Dune Scorpion inflicts neurotoxin turn 2 for 3
+ 1
(4 towers)
Momentum + Dune Scorpion (using Mark of Gravity) inflicts neurotoxin turn 2 for 3
+ 1
(2 towers + 1
mark)
Momentum Dune Scorpions is more likely to inflict neurotoxin on turn 2 because it requires only 2 towers rather than 4. It does come with side effects (+1hp, ignore shields, -1
per turn, effects of Momentum/SoP ing the 2nd scorpion)
This is another result of a direct comparison that doesn't take into account the metagame. See my response above.
Anyway, that's my last attempt to bring to light this issue. I'll let people continue to do the direct comparisons with buff cards, which I'm sure will follow.
The fact is, a generic quanta mass buff in a game with this few cards makes no sense, and will create a lot of challenges when designing and balancing cards in the future.
I've already said that momentum+dune is faster and more consistent than SoP+dune. And when I say that, I mean gather the appropriate quanta, play the cards, and attack successfully. In fact, in OldTrees' post that you yourself quoted, he says that you're more likely to hit the opponent with a momentum dune than an SoP dune by turn 2. And that's primarily due to the fact that in order to hit the opponent with an SoP dune by turn 2, you need to play all the necessary cards on turn 1 (SoP's 1 turn delay). OldTrees mentioned it, but I'll be more specific: that means you need 4 towers, a dune, and an SoP - 6 cards out of the 7/8 you'll start with.
And, you make the risk that the opponent won't lightning/fire bolt/something that does 3 damage.
Compare that to needing two towers, momentum, dune, and having a gravity mark among the starting 7/8 card hand + the card you draw for the second turn. That's 4 cards out of 8/9. And you don't need to worry about CC. The only situation where SoP dune comes out ahead in this situation is if the opponent plays a silence. But that's it. And it doesn't count for much in the comparison.
So now, explain to me in what situation a SoP dune
deck is better than momentum dune
deck. I'm emphasizing
deck to cover the deckbuilding and quanta gathering process that you believe I ignored.