I've said this already, but you only need one attack from one dune scorpion. after that they act like forest scorpions. I don't see how SoP makes them overpowered.
Um, no. They may act like a Forest Scorpion afterwards, but the match itself has been changed. Can a forest scorpion continue increasing poison on the opponent after it has been killed or controlled?
Previously, Time/Death had a few elements that it had to work with to incorporate Dune Scorpions/Deathstalkers. Now, it can use them with any element, including mono, the buff card is cheaper, and can buff multiple targets instead of just 1.
Actually one more point. To take advantage of SoP you'll need to have several scorpions on the field before playing the shard. I would say at least three (otherwise you may as well have a couple of momentums).
Ok, it's obvious you aren't giving this the thought it deserves. You don't need several: after the first poison, the rest act like Forest Scorpions,
just as you said earlier. The first attack is the key. The decks I have played in Beta, I have gotten a buffed Dune scorpion out on the first or second turn almost every time. Waiting is not a smart thing to do. Later in the match, however, you can then further buff them, and buff multiple creatures.
That being said, this is just from what I can tell. Unfortunately, I don't have the time to test decks. Go ahead and test such a deck and show that it is overpowered.
As you can see, I have been. Good to know that you're willing to critique my research, command me to test, but not willing to do any of it yourself.
People make too big a deal about DS's. An adrenalined forest scorpion, if left alone will do 2 psn a turn. It isnt very often, unless facing another time deck, that you will be playing more than 1-2 cards a turn.
Unless you have the majority of your opening draw in your hand, which these changes increase the likelihood of. Edit: Also, you are ignoring the synergy with Eternity, which as I mentioned earlier is yet another mono-deck option.
Therefor a Forest Scorpion will often times do better, and are easier to mass produce. SoPs would help them a great deal as well.
Another example of my concern about the impact that a generic quanta mass buff will have on the current card designs, but not as stark or imbalanced.