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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401684#msg401684
« Reply #384 on: September 30, 2011, 04:51:41 pm »
is the new cards available in the bazaar?

Offline the dictator

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401689#msg401689
« Reply #385 on: September 30, 2011, 04:56:18 pm »
Wow. 1.29 is going to be on a whole new level of Epic. As for the quanta cap. I like it. It's a good idea, however, I hope that if it gets put into effect, the cap is 75, not 50 or 100. 75 seems like a good number and keeps Stone Skin viable.
Pretty much what I wanted to say
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401692#msg401692
« Reply #386 on: September 30, 2011, 04:58:53 pm »
Remember that most of players didn't read board, so complicated cap of quantum with using Marks will be unclear. 50 for all is easy and clear.
FireLances decks are still mega poweful, and maybe FireLance should cost more as someone wrote this here. Unupped Heal, Blessing, Explosion cost 3, Upped 2 (skill is the same). Unupped FireLance, DrainLife, IceBolt cost 3, so why upped cost 1, not 2?

It would be nice to add for players chart after login with list of changes.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401695#msg401695
« Reply #387 on: September 30, 2011, 05:01:59 pm »
No, just no, zanz, if you really want to nerf fire bolt nerf fire bolt, firestall is annoying because of insane amount of CC.You just nerfed fractal and stone skin.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401696#msg401696
« Reply #388 on: September 30, 2011, 05:06:36 pm »
No, just no, zanz, if you really want to nerf fire bolt nerf fire bolt, firestall is annoying because of insane amount of CC.You just nerfed fractal and stone skin.
Again, I don't agree with this sentiment. Stone Skin needs to be redesigned to implement a quanta cap at 50, but it's not impossible (see my previous suggestions). As for fractal, it's hardly a problem at all. If you get 50 quanta of your fractalled element, you'll get the rest in a couple more turns. Fractal dragons isn't really viable anyway, so I don't think this is a problem.

The same goes for a couple other cards (Ice Bolt, maybe Drain Life). Firestall is still out there, but the quanta cap does implement a new way to counter it (Stoneskin stalls, SoD stalls, both with good healing). Not really that bad of an addition. Also, it seems fun to play around with in new cards.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401698#msg401698
« Reply #389 on: September 30, 2011, 05:12:13 pm »
is the new cards available in the bazaar?
No, you have to win the shards the same way you win other rares, either by rare spins for beating the arena enough times in a row, or by getting them from arena decks or pvp or FGs.  (though FGs don't currently have any shards in their decks)  You will be able to get the cards that have been changed from the bazaar, like Schrodinger's Cat or Immolation or Deflagration, just as you always have been able to.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401699#msg401699
« Reply #390 on: September 30, 2011, 05:19:47 pm »
Fractal dragons isn't really viable anyway, so I don't think this is a problem.
I wish that was true so it wouldn't hit us so badly, but it's not. Fractal Bone Dragons in BoneBolt was one of the most versatile decks in War 3, and one of the best counters to both rushes and stalls combined (which helped a lot against Fire, ironically). With this cap, it will have a very hard time OTK'ing, which is disastrous for the deck type in general (includes all types of Aether/Light stalls).

I'm glad most Fractal decks don't need 50 quanta to work, but the cap has the potential to hurt them all since you can easily include a higher cost creature to Fractal in any Fractal deck to give it more stall-busting potential. This is extremely helpful in environments like War where having decks that can adapt is a huge advantage.

It would be smoother to nerf Fire Bolt directly, as the current cap reduces the amount of viable strategies in the game, making it less multi-layered and more RPS. If the intention was to nerf all pump spells, it would even then be easier to nerf them separately. However, if we get cards that can raise the quanta cap, the amount of strategies would increase right back again. I would prefer if it happened simultaneously with the cap, I will admit.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401707#msg401707
« Reply #391 on: September 30, 2011, 05:49:00 pm »
Fractal dragons isn't really viable anyway, so I don't think this is a problem.
I wish that was true so it wouldn't hit us so badly, but it's not. Fractal Bone Dragons in BoneBolt was one of the most versatile decks in War 3, and one of the best counters to both rushes and stalls combined (which helped a lot against Fire, ironically). With this cap, it will have a very hard time OTK'ing, which is disastrous for the deck type in general (includes all types of Aether/Light stalls).

I'm glad most Fractal decks don't need 50 quanta to work, but the cap has the potential to hurt them all since you can easily include a higher cost creature to Fractal in any Fractal deck to give it more stall-busting potential. This is extremely helpful in environments like War where having decks that can adapt is a huge advantage.

It would be smoother to nerf Fire Bolt directly, as the current cap reduces the amount of viable strategies in the game, making it less multi-layered and more RPS. If the intention was to nerf all pump spells, it would even then be easier to nerf them separately. However, if we get cards that can raise the quanta cap, the amount of strategies would increase right back again. I would prefer if it happened simultaneously as the cap, I will admit.
Well, I think there is something to be said about this though. I agree that OTKing with bonebolt won't be possible anymore, but if you play 5 Bone Dragons in one go, followed by another one next turn, you're quite possibly 2TKing and don't miss THAT much. In fact, since at BEST you're getting 8 dragons from a Fractal, you're missing out on 3 of them, without considering those lost to dead cards in hand (other fractals, for instance) or similar. I don't think it's quite that drastic a nerf, really. However, I believe you have more experience than me in the matter. Question is, are the benefits of having a quanta cap more than its problems?

Cons: Firestall isn't really nerfed (although new counters to it are now possible). Ice Bolt OTK is no longer possible, as is Drain Life OTK (but :darkness gets Shard of Void). Stone Skin doesn't work well, but can be changed to work better with the cap. Dissipation Shield is practically untouched. Fractal Dragon decks are less effective.
Pros: we have a new toy to play with in card creation. Firestall got slightly nerfed.

EDIT: I should note that I, for one, like the quanta cap. But I'm starting to think people complaining have a reason to. :/
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401709#msg401709
« Reply #392 on: September 30, 2011, 05:49:25 pm »
And if... And if stoneskin gave 3 health every 2 :earth quanta?
It's even a buff!
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401710#msg401710
« Reply #393 on: September 30, 2011, 05:58:22 pm »
Fractal dragons isn't really viable anyway, so I don't think this is a problem.
I wish that was true so it wouldn't hit us so badly, but it's not. Fractal Bone Dragons in BoneBolt was one of the most versatile decks in War 3, and one of the best counters to both rushes and stalls combined (which helped a lot against Fire, ironically). With this cap, it will have a very hard time OTK'ing, which is disastrous for the deck type in general (includes all types of Aether/Light stalls).

I'm glad most Fractal decks don't need 50 quanta to work, but the cap has the potential to hurt them all since you can easily include a higher cost creature to Fractal in any Fractal deck to give it more stall-busting potential. This is extremely helpful in environments like War where having decks that can adapt is a huge advantage.

It would be smoother to nerf Fire Bolt directly, as the current cap reduces the amount of viable strategies in the game, making it less multi-layered and more RPS. If the intention was to nerf all pump spells, it would even then be easier to nerf them separately. However, if we get cards that can raise the quanta cap, the amount of strategies would increase right back again. I would prefer if it happened simultaneously as the cap, I will admit.
Well, I think there is something to be said about this though. I agree that OTKing with bonebolt won't be possible anymore, but if you play 5 Bone Dragons in one go, followed by another one next turn, you're quite possibly 2TKing and don't miss THAT much. In fact, since at BEST you're getting 8 dragons from a Fractal, you're missing out on 3 of them, without considering those lost to dead cards in hand (other fractals, for instance) or similar. I don't think it's quite that drastic a nerf, really. However, I believe you have more experience than me in the matter. Question is, are the benefits of having a quanta cap more than its problems?

Cons: Firestall isn't really nerfed (although new counters to it are now possible). Ice Bolt OTK is no longer possible, as is Drain Life OTK (but :darkness gets Shard of Void). Stone Skin doesn't work well, but can be changed to work better with the cap. Dissipation Shield is practically untouched. Fractal Dragon decks are less effective.
Pros: we have a new toy to play with in card creation. Firestall got slightly nerfed.

EDIT: I should note that I, for one, like the quanta cap. But I'm starting to think people complaining have a reason to. :/
Yes, one application of Fractal Dragons decks still work, and that is 2TK. Unfortunately, against two RoF's and Miracle, that's not possible. The OTK potential is ruined, which can hurt any Fractal deck, but they're still strong. So no, it's not that drastic.

But as others have mentioned, the cap also hurts all the other pump spells, and they are generally accepted to be balanced. I think there's a more elegant solution to be found.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401716#msg401716
« Reply #394 on: September 30, 2011, 06:17:02 pm »
A huge nerf to fire, fractal, stone skin, drain life, and stuff like dragon OTK...

I agree with increasing the quanta cap to 75 at least. Stone Skin's pretty nice as it is and don't think it's necessary to nerf it back to max 50 just because of the new quanta cap.

Some issues:

1. I guess just like max HP that goes over 500, u can accumulate more than 50 quanta but it changes back down to 50 at the end of the turn?

2. (as mentioned above) What's gonna happen to stone skin?

3. DECAY? He's already one of the weakest gods :(

4. Good bye Firestall >:D
 (and bonebolt and drain life pestal and OTK dragon and blahblahblah)
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401729#msg401729
« Reply #395 on: September 30, 2011, 06:57:19 pm »
I like the update. But i also thinks 50 is too low. 75 to enable a better icebolt and drain life and fractal dragons would be perfect.

Keep a larger quanta pool and still have a balanced firebolt at the same time? Implement the cap in the card like SS already did with its 75 hp. Each firebolt could be capped at 50, any extra quanta you have is ignored. Now only the first firebolt will do max dmg at full quanta.
In game name & Chat nick; Rastafla | Retired Tournament Organizer
Current status: Sways forwards and creeping people out.
"Rasta's greatest weakness as a player is moot because this War will not take place in April." - kevkev60614

 

anything
blarg: