First things first: I love this.
Now.
I am uploading a new beta version with several new things to try, mainly about balance:
1. Shard of gratitude heals 3 (5 if mark) both for upped and unupped(cost 5)
2. Shard of Divinity adds 16 (24 if mark) both for upped and unupped(cost 5)
3. Shard of Patience non creatures gain +1/+0
4. Shard of sacrifice HP cost increased to 40/32 if upped
5. Shard of readiness lets creatures use their skill immediately and twice (instead of adrenaline)
5. Explosion cost increased to 3/2
6. Ash stats decreased to 0/5
7. Shroedinger cat skill cost reduced to 1
8. Immolation gain reduced to 6(8upped)
9. Quanta pool capped at 50 quanta per element
Please test it, have fun, and give me some feedback.
1. SoG at 3/5 is pretty much perfect. Still enables unupped Firestall with Life mark, but with the Firestall nerfing below, it's not a major problem. It allows healing in every deck, but it's not major healing: that's restricted to Life and that's pretty much as perfect as it may get. I also love how it costs 5 unupped: unless you go rainbow, you have to pay more than a Sanctuary. Perfect.
2. SoD at 16/24 for both upped and unupped is very nice too, a real reason to use it with Light mark, and also a very valuable card overall. It also doesn't step on the toes of Heal, as it has slightly higher costs.
3. Gets rid of the only real issue I had with SoP (Fractal BL), so like it! The card is pretty good now, in my opinion.
4. Well, this is intresting. Instead of sacrificing max hp you chose to increase hp reduction even more. I suppose the reasoning is trying to set it at a cost where smart playing and/or initial fast rushing can counter it. It might work, I don't know, needs testing. I'll try it against FGs too.
5. <3
5b. Yay!
6. Noticed the idea a while ago, it's intresting. It's a small nerf to phoenix, and it's not a nerf to it offensively, but rather defensively, allowing a heavy CC deck to get rid of it without wasting 3 cards. I'm not just thinking about Rage Potion and Lightning, but rather about upped Otyughs killing a phoenix at the first go, flying OEs killing phoenixes without too much of a problem, Pandemonium having a chance... It's nice.
7. Buff was deserved.
8. Immolation nerfed so that it's one quanta short of a phoenix? I like. Now it's still powerful, but cannot be exploited so that you "avoid" the card disadvantage. Still works perfectly if upped or with Minor Phoenixes. I like it!
9. This is perhaps the most strange one. I never thought about it this way. Quanta cap is very nice, I can see
oh so many card ideas starting from this... [Gravity Well: quanta cap for both players is at 10. Demon's Bargain: your
quanta cap is lowered by 20. You gain 5
. Just off the top of my head, need tweaking and all but is FUN]
I personally think 75 is a better cap, but I'm not so sure. With the new SoD out, StoneSkin might fall in usefulness a lot. I can't see any other problem with this, though, as Fahrenheit capping at 15 is ok for me (still more than a Dragon...) and Bolts capping at 93 damage is kinda perfect. Stall Faster still works, Firestall needs more time to load up the damage, but they still work. I like it. I don't know if it will need more tweaking.
For now, I'll throw out an idea for StoneSkin that might be taken into consideration: double the HP increase (75 hp cap still there), increase the cost a bit (5|4?). It might be a bit too strong, I don't know, but it would buff Stone Skin alright, both in respect to SoD (still needs 12 quanta to be equal, also since it takes it into consideration AFTER the cost IIRC, it would mean 17 quanta to be equal... but gives 75 hp at 43 quanta).