Since SoG would now stack, I don't think it has truly been nerfed, arena decks will enjoy the ridicule healing, hmm...
Rationale for quanta cap:Things tend to go broken when variables have no limit. Stoneskin has a limit because of that and future cards might need the cap as well. The cap is more effective at limiting arena decks where generating large amount of quanta is relatively easy and often exploited. The current damage limit for bolts and Fahrenheit is also infinite, which is a tad too high. The cap does not need to be at "50" and future cards can increase the quanta pool capacity creating new interesting strategies.All these changes are not set in stone yet, but please test them before you jump to conclusions.P.S.: I also added a special treat for fate egg and deja vu if used with SoR, they also can use their skill twice.
1. Shard of gratitude heals 3 (5 if mark) both for upped and unupped(cost 5)6. Explosion cost increased to 3/27. Ash stats decreased to 0/59. Immolation gain reduced to 6(8upped)10. Quanta pool capped at 50 quanta per element
5. Shard of readiness lets creatures use their skill immediately and twice (instead of adrenaline)
Quote from: zanzarino on September 30, 2011, 04:40:38 am5. Shard of readiness lets creatures use their skill immediately and twice (instead of adrenaline)This is very good. It is more in the theme IMO. It would be completely perfect if it was also usable on permanents. I mean, it would also increase the usefulness of the cards for all elements, not only for time.
*leaves*