I am uploading a new beta version with several new things to try, mainly about balance:
1. Shard of gratitude heals 3 (5 if mark) both for upped and unupped(cost 5)
2. Shard of Divinity adds 16 (24 if mark) both for upped and unupped(cost 5)
3. Shard of Patience non creatures gain +1/+0
4. Shard of sacrifice HP cost increased to 40/32 if upped
5. Shard of readiness lets creatures use their skill immediately and twice (instead of adrenaline)
5. Explosion cost increased to 3/2
6. Ash stats decreased to 0/5
7. Shroedinger cat skill cost reduced to 1
8. Immolation gain reduced to 6(8upped)
9. Quanta pool capped at 50 quanta per element
Please test it, have fun, and give me some feedback.
Nice to see the boost in health of SoD, SoP is pretty good too. It works on scorpion decks, but isn't super OP when used with fractal sparks. SoS isn't as OP anymore, and SoR can make some wicked combos with scarabs, pharaohs, and anubis.
Explosion got nerfed. That's cool. Explosion for 2|1
was a bit too powerful, but now will people start using steal instead of defrag? Ash is also slightly nerfed. That's good. A lightning can take it out now, and it can no longer have rage potion used on it. Schrodinger's cat gets buffed, that's pretty cool. Immolation gets a serious nerf. With only 6
gain, some decks, like grabbix, don't seem to be viable anymore. I'm not really complaining, as immolation was pretty OP.
Quanta pool capped? I...don't really like the idea of that. It makes some cards not as great as they were. Stone skin can now only heal 50 health, farenheit's max damage is capped at 15, and the fire lance OTK doesn't work anymore. Six fire lances with a cap of 50 quanta can only do 93 damage. Not even enough to kill an AI3, much less a FG.