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Offline rosutosefi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg400901#msg400901
« Reply #312 on: September 29, 2011, 12:38:44 am »
I probably should note something, incase it wasn't brought up earlier. Serendipity doesn't give the Ai all of the cards at times when it is played. I did have Ai speed on high when this happened though, and it happened a couple times. I'm assuming that it is just trying to play the new cards too fast.

Also realized that Protect Artifact'd Bone Wall functions normally via "that silly ai", which is weird since it seems like it should trigger the same clause that dissapation shield and sanctuary does.
But PA's and quint only disables targeting, and will not make the permanent indestructible. Therefore a PA'ed bonewall cannot be targeted by spells but will be affected by attacking hits.
Not so active.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401362#msg401362
« Reply #313 on: September 30, 2011, 12:07:46 am »
The AI for when to play shards of sacrifice (especially unupped) is not very good. It should calculate how much damage will be done in 2 turns and only play it when that is over 30.

Also it is good at playing Shards of Patience when SoS is out, but then goes on to play creatures on later turns for more healing for you.

Offline zanzarinoTopic starter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401446#msg401446
« Reply #314 on: September 30, 2011, 04:40:38 am »
I am uploading a new beta version with several new things to try, mainly about balance:
1. Shard of gratitude heals 3 (5 if  :life mark) both for upped and unupped(cost 5)
2. Shard of Divinity adds 16 (24 if  :light mark) both for upped and unupped(cost 5)
3. Shard of Patience non  :water creatures gain +1/+0
4. Shard of sacrifice HP cost increased to 40/32 if upped
5. Shard of readiness lets  :time creatures use their skill immediately and twice (instead of adrenaline)

6. Explosion cost increased to 3/2
7. Ash stats decreased to 0/5
8. Shroedinger cat skill cost reduced to 1 :entropy
9. Immolation  :fire gain reduced to 6(8upped)
10. Quanta pool capped at 50 quanta per element

Please test it, have fun, and give me some feedback.

Offline Mithcairion

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401447#msg401447
« Reply #315 on: September 30, 2011, 04:46:55 am »
Well, that kinda destroys the usefullness of Stone Skin.
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Offline ~Napalm

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401452#msg401452
« Reply #316 on: September 30, 2011, 04:53:04 am »
*leaves*
"Of course you should fight fire with fire. You should fight everything with fire."

Offline Jappert

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401455#msg401455
« Reply #317 on: September 30, 2011, 04:58:18 am »
9. Quanta pool capped at 50 quanta per element
Could someone explain why? This makes Stoneskin a very sad panda :(
It's also a killing blow to any bolt stall.

Offline MatrimKK

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401456#msg401456
« Reply #318 on: September 30, 2011, 05:02:46 am »
Could you explain the reasoning for the quanta cap?

I like the look of the balance of shards will test asap.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401457#msg401457
« Reply #319 on: September 30, 2011, 05:02:53 am »

5. Explosion cost increased to 3/2
6. Ash stats decreased to 0/5
7. Shroedinger cat skill cost reduced to 1 :entropy
8. Immolation  :fire gain reduced to 6(8upped)
9. Quanta pool capped at 50 quanta per element

Please test it, have fun, and give me some feedback.

You're just as selfish as I am. You're just not as good at it yet.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401458#msg401458
« Reply #320 on: September 30, 2011, 05:03:09 am »
I am uploading a new beta version with several new things to try, mainly about balance:
1. Shard of gratitude heals 3 (5 if  :life mark) both for upped and unupped(cost 5)
2. Shard of Divinity adds 16 (24 if  :light mark) both for upped and unupped(cost 5)
3. Shard of Patience non  :water creatures gain +1/+0
4. Shard of sacrifice HP cost increased to 40/32 if upped
5. Shard of readiness lets  :time creatures use their skill immediately and twice (instead of adrenaline)

5. Explosion cost increased to 3/2
6. Ash stats decreased to 0/5
7. Shroedinger cat skill cost reduced to 1 :entropy
8. Immolation  :fire gain reduced to 6(8upped)
9. Quanta pool capped at 50 quanta per element

Please test it, have fun, and give me some feedback.
Nice to see the boost in health of SoD, SoP is pretty good too. It works on scorpion decks, but isn't super OP when used with fractal sparks. SoS isn't as OP anymore, and SoR can make some wicked combos with scarabs, pharaohs, and anubis.

Explosion got nerfed. That's cool. Explosion for 2|1  :fire was a bit too powerful, but now will people start using steal instead of defrag? Ash is also slightly nerfed. That's good. A lightning can take it out now, and it can no longer have rage potion used on it. Schrodinger's cat gets buffed, that's pretty cool. Immolation gets a serious nerf. With only 6  :fire gain, some decks, like grabbix, don't seem to be viable anymore. I'm not really complaining, as immolation was pretty OP.

Quanta pool capped? I...don't really like the idea of that. It makes some cards not as great as they were. Stone skin can now only heal 50 health, farenheit's max damage is capped at 15, and the fire lance OTK doesn't work anymore. Six fire lances with a cap of 50 quanta can only do 93 damage. Not even enough to kill an AI3, much less a FG.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401459#msg401459
« Reply #321 on: September 30, 2011, 05:04:01 am »
9. Quanta pool capped at 50 quanta per element
Could someone explain why? This makes Stoneskin a very sad panda :(
It's also a killing blow to any bolt stall.
Like the infamous overused Fire Stall!

I'm happy with a lot of these changes, though I'm not sure capping quanta is the best solution to the problem of so many stall decks, especially as long as Fahrenheit (and the newly added Shard of Void) can bring opponents' hp into bolt otk range. But I won't complain since I don't have a  better solution either :)

One of the fun things about Immolation generating only 6 :fire is that that isn't enough to summon a Phoenix, on top of the global (well deserved) Fire nerf it causes. Explosion/Deflagration cost increase should make it harder to just splash it into everything.

Offline ralouf

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401461#msg401461
« Reply #322 on: September 30, 2011, 05:11:36 am »
oooh too bad you can't be OTK by a fire stall ? rlly you people are going to complain while it make 3 months that everyone is crying cuz fire is OP in arena and now you'll cry because fire is nerfing..

I think we can decrease the stone skin cost.
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Offline Xenocidius

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401462#msg401462
« Reply #323 on: September 30, 2011, 05:11:47 am »
Well ... I don't know what to say.

New shard images:



Other new card images:

Don't cry because it's over, smile because it happened.

 

anything
blarg: