Shard of Readiness - sure it can give adren to time creatures, but overall it is still the same. the mummy rewind deck is faster on the damage though, making it viable
-i agree, but its great with deja vus, and fun with
dragon mitosis decks
Shard of Divinity - meh, not much difference at all, and a lousy 3-4 hp difference from having a light mark or not is no big game changer (15/18 - 18/22)
-yep.
Shard of Gratitude - just like sod, not much difference. without a life mark you only gain 4 hp, which is still great since it still costs random quanta
-yep.
Shard of Sacrifice - not as great as everyone thinks, you cannot necessarily build a deck around this card. throwing a few into each deck is a good idea though. and if you stick 6 in your deck, you risk not drawing any pillars/towers. its not as great as everyone once thought, give it a try and youll see
-it can be a real life saver, essentially adding ~4 turns to your life when used properly
Shard of Void - main use is to combat a healing deck, otherwise not that great. it can only reduce a person down to 1 hp, so it does not kill. and when you damage your opponent youll notice that if he isnt healing, the shards are a waste of space
-it truely shines in this deck:
Hover over cards for details, click for permalink
6ru 6ru 6ru 6ru 6ru 6ru 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7t8 7t8 7tb 7tb 7tc 7tc 7tc 7tc 7tc 7tc 8pt
lower the max hp until drain life can finish them off in one turn, or until the dagger will.
Shard of Patience - might seem great in a fractal deck at first, but if you draw too many, they take up space in your hand for when you go to fractal, but i use a basic chrysaora deck, and these worked wonders to speed up the kill. good for water, flooding still sucks so dont rely on that for any +4/+4, and unless you get a lot of creatures out AND draw a bunch of sops, it might just be better to use another creature in place of the sops. 5 creatures out = +5 damage, but you can easily use 1 creature with 5 power instead.
-fractal/mitosis ball lightnings rock, so does mitosis ball lightnings if you have hand issues, mitosis physies/squids is alright.
Shard of Serendipity - OP, 4th turn of at least 10 games in a row against AI3, I had more out than any speedbow could ever get. plus on some games i had quite good PC/CC from the shard. it is very random, and some games never produced enough damage for the deck i was using though. throw 2 into a speedbow deck for a little randomness and possible extra creatures.
6x serendipity, 6x precog, 6x sundial, 6x snova, 6x QT = 42 cards effectively played as an 18 card deck
-any halfway decent upped speedbow bashes ai3