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Offline The_Mormegil

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399209#msg399209
« Reply #300 on: September 25, 2011, 07:24:50 pm »
I'm not too sure about SoS. It gives Death rush frightening potential. Sure it isn't entirely a rush anymore, but it can get rush-like damage out, while at the same time having a real good defensive game. Although granted the deck I made would crumble to mass CC. There are certain things that can potentially beat SoS though, like heavy heavy stalls, OTK's, and so on. Overall I do think that it should give some reduction to max hp, but really in some cases you only need one, and all this talk about the new patch creating a blitz game... SoS pretty much neuters any rush, so thats something.
Well the patch will turn the game into a blitzkrieg AFTER the obvious Shard of Sacrifice nerf. It WILL be nerfed, because as it is it turns the game into rock-paper-scissor with a 5% of your choice to miss-fire and lose anyway due to bad luck.
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Offline artimies7

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399213#msg399213
« Reply #301 on: September 25, 2011, 07:28:09 pm »
I'm not too sure about SoS. It gives Death rush frightening potential. Sure it isn't entirely a rush anymore, but it can get rush-like damage out, while at the same time having a real good defensive game. Although granted the deck I made would crumble to mass CC. There are certain things that can potentially beat SoS though, like heavy heavy stalls, OTK's, and so on. Overall I do think that it should give some reduction to max hp, but really in some cases you only need one, and all this talk about the new patch creating a blitz game... SoS pretty much neuters any rush, so thats something.
Well the patch will turn the game into a blitzkrieg AFTER the obvious Shard of Sacrifice nerf. It WILL be nerfed, because as it is it turns the game into rock-paper-scissor with a 5% of your choice to miss-fire and lose anyway due to bad luck.
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Offline Higurashi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399215#msg399215
« Reply #302 on: September 25, 2011, 07:32:39 pm »
Silence is a reliable counter to SoS that also stops your opponent from playing any more offence. SoS is extremely powerful outside of that, though. It will change things up a bit, which hasn't happened in a very long time.
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Offline Elite arbiter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399224#msg399224
« Reply #303 on: September 25, 2011, 07:48:19 pm »
One thing to note about SoS though as I'm discovering. It swiches off Mulligan, so you wind up with hands where you just get no pillars at all, and a SoS that is worthless on turns 1-2.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399287#msg399287
« Reply #304 on: September 25, 2011, 08:15:32 pm »
Mulligan isn't just for pillars. All 0 cost cards are included.

Offline bucky1andonly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399351#msg399351
« Reply #305 on: September 25, 2011, 09:32:57 pm »
Ive used all the shards now, quite a lot.

Shard of Readiness - sure it can give adren to time creatures, but overall it is still the same.  the mummy rewind deck is faster on the damage though, making it viable

Shard of Divinity - meh, not much difference at all, and a lousy 3-4 hp difference from having a light mark or not is no big game changer (15/18 - 18/22)

Shard of Gratitude - just like sod, not much difference.  without a life mark you only gain 4 hp, which is still great since it still costs random quanta

Shard of Sacrifice - not as great as everyone thinks, you cannot necessarily build a deck around this card.  throwing a few into each deck is a good idea though.  and if you stick 6 in your deck, you risk not drawing any pillars/towers.  its not as great as everyone once thought, give it a try and youll see

Shard of Void - main use is to combat a healing deck, otherwise not that great.  it can only reduce a person down to 1 hp, so it does not kill.  and when you damage your opponent youll notice that if he isnt healing, the shards are a waste of space

Shard of Patience - might seem great in a fractal deck at first, but if you draw too many, they take up space in your hand for when you go to fractal, but i use a basic chrysaora deck, and these worked wonders to speed up the kill.  good for water, flooding still sucks so dont rely on that for any +4/+4, and unless you get a lot of creatures out AND draw a bunch of sops, it might just be better to use another creature in place of the sops.  5 creatures out = +5 damage, but you can easily use 1 creature with 5 power instead.

Shard of Serendipity - OP, 4th turn of at least 10 games in a row against AI3, I had more out than any speedbow could ever get.  plus on some games i had quite good PC/CC from the shard.  it is very random, and some games never produced enough damage for the deck i was using though.  throw 2 into a speedbow deck for a little randomness and possible extra creatures.
6x serendipity, 6x precog, 6x sundial, 6x snova, 6x QT = 42 cards effectively played as an 18 card deck

Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399361#msg399361
« Reply #306 on: September 25, 2011, 09:53:07 pm »
Shard of Readiness - sure it can give adren to time creatures, but overall it is still the same.  the mummy rewind deck is faster on the damage though, making it viable
-i agree, but its great with deja vus, and fun with :time dragon mitosis decks

Shard of Divinity - meh, not much difference at all, and a lousy 3-4 hp difference from having a light mark or not is no big game changer (15/18 - 18/22)
-yep.

Shard of Gratitude - just like sod, not much difference.  without a life mark you only gain 4 hp, which is still great since it still costs random quanta
-yep.

Shard of Sacrifice - not as great as everyone thinks, you cannot necessarily build a deck around this card.  throwing a few into each deck is a good idea though.  and if you stick 6 in your deck, you risk not drawing any pillars/towers.  its not as great as everyone once thought, give it a try and youll see
-it can be a real life saver, essentially adding ~4 turns to your life when used properly

Shard of Void - main use is to combat a healing deck, otherwise not that great.  it can only reduce a person down to 1 hp, so it does not kill.  and when you damage your opponent youll notice that if he isnt healing, the shards are a waste of space
-it truely shines in this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ru 6ru 6ru 6ru 6ru 6ru 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7t8 7t8 7tb 7tb 7tc 7tc 7tc 7tc 7tc 7tc 8pt
  lower the max hp until drain life can finish them off in one turn, or until the dagger will.

Shard of Patience - might seem great in a fractal deck at first, but if you draw too many, they take up space in your hand for when you go to fractal, but i use a basic chrysaora deck, and these worked wonders to speed up the kill.  good for water, flooding still sucks so dont rely on that for any +4/+4, and unless you get a lot of creatures out AND draw a bunch of sops, it might just be better to use another creature in place of the sops.  5 creatures out = +5 damage, but you can easily use 1 creature with 5 power instead.
-fractal/mitosis ball lightnings rock, so does mitosis ball lightnings if you have hand issues, mitosis physies/squids is alright.

Shard of Serendipity - OP, 4th turn of at least 10 games in a row against AI3, I had more out than any speedbow could ever get.  plus on some games i had quite good PC/CC from the shard.  it is very random, and some games never produced enough damage for the deck i was using though.  throw 2 into a speedbow deck for a little randomness and possible extra creatures.
6x serendipity, 6x precog, 6x sundial, 6x snova, 6x QT = 42 cards effectively played as an 18 card deck
-any halfway decent upped speedbow bashes ai3
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Offline Elite arbiter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399371#msg399371
« Reply #307 on: September 25, 2011, 10:12:30 pm »
For Shard of Patience, it really only works in a water deck, but there it shines with the capacity to give each creature +2 per, and at a 1 Other cost thats not really bad at all.

And Shard of Serendipity... its not really OP, I tried out that combination and it actually did poorly against Ai3. You're much better off going something more along the lines of 9 QT, 6 SN, 6 Seren, and then just throw in 9-10 standard cards. Don't use shields or weapons though, as you'll more than likely random some. If you're doing this style of deck though, put in a Improved Mutation as one of the cards. Can be a critical card to utilize, and turning one of your "rustlers" into a powerful mutation can be key.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399378#msg399378
« Reply #308 on: September 25, 2011, 10:27:13 pm »
SoSe might not be OP due to all the bad cards in the game (and dissipation field, stop being 100% chance to get) but it sure is fun.

Offline BloodlinE

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399598#msg399598
« Reply #309 on: September 26, 2011, 08:30:32 am »
how will the shards react to mark cards??

eg.sod,sog and sov??
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Offline rosutosefi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg399651#msg399651
« Reply #310 on: September 26, 2011, 01:11:46 pm »
Nothing happens. Well, nothing should happen, as the mark is the one on the mark permanent slot, and mark cards won't be placed in this slot.
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Offline Elite arbiter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg400256#msg400256
« Reply #311 on: September 27, 2011, 07:23:50 pm »
I probably should note something, incase it wasn't brought up earlier. Serendipity doesn't give the Ai all of the cards at times when it is played. I did have Ai speed on high when this happened though, and it happened a couple times. I'm assuming that it is just trying to play the new cards too fast.

Also realized that Protect Artifact'd Bone Wall functions normally via "that silly ai", which is weird since it seems like it should trigger the same clause that dissapation shield and sanctuary does.

 

anything
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