Quote from: The Mormegil on September 23, 2011, 07:51:33 amQuote from: Sevs on September 23, 2011, 07:35:48 amMono Other is going to be a very decent strategy, Mark of darkness, 6 Shard of Void, 6 Shard of divitity, 6 Shard of Sacrifice. 6 of some other stalling shard and 6 Quantum towers.No QTs, I'd rather play Novas. Way faster start. Also, how could you forget SoG?because sos and sog dont mix
Quote from: Sevs on September 23, 2011, 07:35:48 amMono Other is going to be a very decent strategy, Mark of darkness, 6 Shard of Void, 6 Shard of divitity, 6 Shard of Sacrifice. 6 of some other stalling shard and 6 Quantum towers.No QTs, I'd rather play Novas. Way faster start. Also, how could you forget SoG?
Mono Other is going to be a very decent strategy, Mark of darkness, 6 Shard of Void, 6 Shard of divitity, 6 Shard of Sacrifice. 6 of some other stalling shard and 6 Quantum towers.
My understanding was the shard of serendipity draws random cards from all of elements, not just your deck. You might get something you can effectively use, but you might get something like flooding and rustler, too :p
Quote from: dragonsdemesne on September 23, 2011, 09:46:21 amMy understanding was the shard of serendipity draws random cards from all of elements, not just your deck. You might get something you can effectively use, but you might get something like flooding and rustler, too :pWhich is exactly why it is either excellent or absolutely useless. If the average number of useful cards is greater than the average number of useless ones, it's awesome. If it's not, it's useless. Fate Egg, anyone?
SoD gives bonus for Light +3 or +4 HP.SoR gives bonus for Time + 6-9 attack each turn.Sorry, but it isn't fair... SoD and SoG needs buff for Light and Life if this game want be fair. Maybe SoD should also purify HP status when mark is Light, or maybe it should heal Light Creatures... Now bonus for SoD and SoG comparing with others bonuses isn't so good.