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Offline RRQJ

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369132#msg369132
« Reply #120 on: July 21, 2011, 05:05:12 am »
healing will do damage.  The shard's actual effect is reverse healing and damage.  The wording on the card is wrong.

Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369137#msg369137
« Reply #121 on: July 21, 2011, 05:31:48 am »
So you could potentially be killed by a Holy Light spell?  Interesting.  It's still brutally powerful, though.  Five turns is a LOT, as much as Wings, and there are less reliable counters than for Wings - PC works against both, while Wings can be countered with airborne creatures (most decks have some) and the Shard can be countered by stuff like Holy Light... and... is there anything else at all?  Holy Light is very situational.  The quantum drain isn't going to mean a whole heck of a lot if you already have your field set up - which you would by the time you have to play the Shard.

I'm really unimpressed with that Shard as is.  It's too complex, the complexity increases its raw power and vastly reduces flexibility.

Offline Jappert

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369147#msg369147
« Reply #122 on: July 21, 2011, 06:13:18 am »
So you could potentially be killed by a Holy Light spell?  Interesting.  It's still brutally powerful, though.  Five turns is a LOT, as much as Wings, and there are less reliable counters than for Wings - PC works against both, while Wings can be countered with airborne creatures (most decks have some) and the Shard can be countered by stuff like Holy Light... and... is there anything else at all?  Holy Light is very situational.  The quantum drain isn't going to mean a whole heck of a lot if you already have your field set up - which you would by the time you have to play the Shard.

I'm really unimpressed with that Shard as is.  It's too complex, the complexity increases its raw power and vastly reduces flexibility.
Interesting indeed, I can already imagine the War battles where team death is hesitant to play it's shard vs an opponent with enough light quanta. Life vs Death situation indeed.

I agree with Johann though, it just doesn't seem to flexible. Possibly very nice in poison stalls and death rushes, but that's about it.
Still... I find it very hard to predict without testing or seeing the actual card in a real match.

Offline Essence

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369428#msg369428
« Reply #123 on: July 21, 2011, 08:48:12 pm »
the Shard can be countered by stuff like Holy Light... and... is there anything else at all? 
Antimatter on your creature.  Liquid shadow on the opponent's creature.   The opponent also cannot use Sanctuary, SoG, Feral Bond, Antimatter, Heal, or Vampires, or they'll kill themselves instantly.  StoneSkin and Shard of Divinity are unknowns.
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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369632#msg369632
« Reply #124 on: July 22, 2011, 03:51:19 am »
Would work wonders against decks in the arena with 12 SoGs and stuff, like essence said, ls on enemy creatures :D

Offline RRQJ

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369676#msg369676
« Reply #125 on: July 22, 2011, 05:41:23 am »
the shard of sacrifice can only be used on yourself, so unless someone thinks it would be a good idea to put a ton of SoGs/sanctuaries and the shard in their arena deck...

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369792#msg369792
« Reply #126 on: July 22, 2011, 01:01:28 pm »
Note that with the new shard, using a :death or :darkness mark makes you immune to holy light, and therefore you are invincible for 5 turns/shard unless your opponent has an AM. Not only that, but it is also probable that you will regain full health in those 5 turns, seeing as you were pressed to use it in the first instance. I don't think this is a good idea.

TL;DR: SoS is not a good idea for Elements. People at Yu gi oh tend to like "you win unless opponent has X" cards much more.

Offline Baily18

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369794#msg369794
« Reply #127 on: July 22, 2011, 01:04:42 pm »
using a  :death or  :darkness mark won't make you immune to holy light with SoS. without SoS holy light heals people with :death and  :darkness marks, so with SoS it will deal 10 damage to them.

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369810#msg369810
« Reply #128 on: July 22, 2011, 01:53:38 pm »
Note that with the new shard, using a :death or :darkness mark makes you immune to holy light, and therefore you are invincible for 5 turns/shard unless your opponent has an AM. Not only that, but it is also probable that you will regain full health in those 5 turns, seeing as you were pressed to use it in the first instance. I don't think this is a good idea.

TL;DR: SoS is not a good idea for Elements. People at Yu gi oh tend to like "you win unless opponent has X" cards much more.
I thought about this as well. Test it out. It still heals regardless of mark
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Offline 1world24

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369821#msg369821
« Reply #129 on: July 22, 2011, 02:10:47 pm »
Shard of Sacrifice scares me.  Is there anything that can kill you in those five turns without PC??  And it's cost-less!
Healing and not attacking them so they stay at 1 hp

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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369835#msg369835
« Reply #130 on: July 22, 2011, 02:51:31 pm »
So, i got a Shard of Sacrifice in my hand:

I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.

In 5 turns, my health will go at least to 80.

But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...

And i can do this 6 times!!!

The game will break if this card comes in.

"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.

Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
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Re: Elements 1.28x https://elementscommunity.org/forum/index.php?topic=28148.msg369843#msg369843
« Reply #131 on: July 22, 2011, 03:08:47 pm »
So, i got a Shard of Sacrifice in my hand:

I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.

In 5 turns, my health will go at least to 80.

But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...

And i can do this 6 times!!!

The game will break if this card comes in.

"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.

Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
Or maybe you have just failed to actually read or comprehend what everyone is saying about all the different ways to counter it.
1. They can destroy, steal, freeze, or otherwise deal with the shard itself so you lose the effect.
2. They can antimatter THEIR OWN creature(s) so they damage instead of healing
3. They can use holy flash to kill you directly
4. They can play sundial or find some other way to stop their creatures from attacking and healing you.

MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem.  And I'll add that these counters are not some specialized card that you would only play specifically to counter SoS.  All of them are cards that are useful in general and in most cases are very commonly played anyway.  Holy Flash might be a little bit more unusual now but you can bet if SoS is added as is, a lot more people would be using them and it IS still useful otherwise as well.

 

blarg: