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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg238910#msg238910
« Reply #204 on: January 02, 2011, 07:57:01 pm »
I really haven't had any problems getting EMs against False Gods after the Bond change, unless poison is involved.  Only a few FGs use poison, and at least one of them is difficult to beat with my deck anyway.

If you have shards, EM is all about clearing any enemy creatures with momentum, then timing a good shield.  If your shards are taking longer than expected to heal you back and you're about to make the kill, a Sundial can buy you a turn to heal to full first.

I pack Phase Shields, Bone Walls, and Permafrost in my FG rainbow - the first two can be easily used to keep you at 100 for the last turn.

Offline TheonlyrealBeef

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg245460#msg245460
« Reply #205 on: January 11, 2011, 10:55:28 pm »
1.261 bug fix:
Catapult does not kill sound effects anymore
I just tested the bug fixes, but I'm afraid sound still breaks after catapult. I did make sure I tested it in 1.261. Since Vampire + Gravity Pull does properly work now :)

edunavas

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg245864#msg245864
« Reply #206 on: January 12, 2011, 11:31:17 am »
1.261 bug fix:
Catapult does not kill sound effects anymore
Crusader works correctly with momentum (titan)
Attacking a gravity pull creature with a vampire does not cause desync anymore
The oracle does not mistake crusaders for "hope" anymore
Removing nightfall does not cause random voodoo effects anymore
The chat button works again

Catapulting frozen creatures has now a bonus of 30% (was 20%)
Wow, that´s why when playing the sound got killed and I did not know why.

Edit, catapult bug is still on, no sound.

Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg248923#msg248923
« Reply #207 on: January 16, 2011, 09:06:08 am »
I was playing on the trainer when something odd happened: using a deck which could only damage with Balls of Lightning and Air Blitz, I had the lvl 3 AI down to 10 HP. I though I was going to finish it off with a single Air Blitzed BoL, but instead the AI was left with 1 HP. I'm still a tad foreign to the Air Blitz mechanics, but I'm sure something went wrong here? @.@

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg248928#msg248928
« Reply #208 on: January 16, 2011, 09:30:00 am »
They played a shield with 1 damage reduction, reducing the damage dealt by the BoL to 9

Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg248935#msg248935
« Reply #209 on: January 16, 2011, 10:00:14 am »
That's probably the case, oh it went by so fast! @.@

YoYoBro

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg250317#msg250317
« Reply #210 on: January 17, 2011, 06:15:05 pm »
Moar cards!!! Accelleration and Mitosis are ready to be launched!!!

Offline Taffer

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg250376#msg250376
« Reply #211 on: January 17, 2011, 07:18:31 pm »
It seems that the mirror, http://elementsthegame.net still hosts v1.25. I have started a topic (http://elementscommunity.org/forum/index.php/topic,18332.0.html) about it a month ago, but nothing happened.

Will it be fixed, or was the mirror just a temporary solution when the main site didn't work?

Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg250613#msg250613
« Reply #212 on: January 17, 2011, 11:48:22 pm »
i just saw acceleration and mitosis prizes in the roulette in trainer; are they rares?! :DD

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg250618#msg250618
« Reply #213 on: January 17, 2011, 11:50:43 pm »
i just saw acceleration and mitosis prizes in the roulette in trainer; are they rares?! :DD
Nope. All the AI in trainer have them for testing.
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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg250620#msg250620
« Reply #214 on: January 17, 2011, 11:52:39 pm »
and the snazziness keeps coming and coming :3

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg251171#msg251171
« Reply #215 on: January 18, 2011, 04:51:28 pm »
cant believe he is already working on 1.27.... this one hasn't even been out for a month.
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