I always like seeing new cards, they change the dynamics and force me to rethink my decks.
However, the nerf to Feral Bond renders the card useless - it costs more than a SoG and it does less. The only reason to use it was the earlier healing for EM.
I love the Trebuchet, but was dissapointed by the damage formula (75hp/75+hp) having a limit of 75. I know, I know, 75 damage is enormous... but I had this idea of using one in a voodoo deck to throw my 0/200+ doll at an opponent who has too much healing combined with either momentum or weapon-only attack. It just isn't enough. I did play with throwing other gravity creatures, which is fine - but not the death blow I'd hoped for. (BTW, the AI still has no clue how to use voodoo)
What's the point of cloak? It doesn't do any damage and I don't see how it really provides defense. It seems to just take up a spot in the deck. I can see it annoying the opponent, but not really helping you out much.
Silence is brutal. Very brutal. I'm thinking of combining it with nightmare...
The cat and the catcher are nice additions. Ripe for some creative decks. We do need some more death-effect driven cards though, and preferably not death-quanta powered. Maybe something in water (cesspool?) or darkness (ghosts?).
Sky blitz and Crusader both look very promising and I hope to put them to good use. Can you still twin a diving creature to maintain the doubled attack? Will blitz re-double it? Something to test...
I'm nervous about the change to T50. If there is no reward for having a high XP, won't that encourage people to quit more games? Grinding would only be limited by money. If the goal is to stop people from putting up farms, just ask. I bet most people would honor such a request - I know I would. (As it is, I've stopped making non-biting farms - for now). If the goal is a competition for great decks, you'll need to fix the AI too. I can make a great deck, but if the AI doesn't know how to play it - then what was the point? Clever decks rely on clever combos. If you can't tell the AI to hold a card for it's combo-buddy, then the deck isn't going to live up to its full potential. So yeah, I'm not thrilled by the new proposal. (Oh, would you mind adding a feature to the trainer to pick the T50(00)/FG decks you play against? It's painful to dig around looking for a particular opponent to test something against, and it would be easy to present a drop list of opponent options. Even just a list of 10 non-repetative randomly chosen opponent's would make the search significantly faster and better).
Thanks Zanz!