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Offline Bloodshadow

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg140907#msg140907
« Reply #228 on: August 17, 2010, 10:54:20 pm »
Am I the only one that noticed that the new QT art doesn't change between upgraded and unupgraded versions.
I noticed that too.
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Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg140965#msg140965
« Reply #229 on: August 18, 2010, 12:06:41 am »
Am I the only one that noticed that the new QT art doesn't change between upgraded and unupgraded versions.
I noticed that too.
I gave it a hard look over today looking for the differences.  I wonder if he will add the 3 bard on the upped one eventually.

miggui

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg141880#msg141880
« Reply #230 on: August 19, 2010, 10:33:39 am »
1.26 should be dedicated to rethinking some nymphs and dragons :P
grey nymph sucks (and I got one in the oracle, so it would be nice if it was revamped :P)

Offline Marvaddin

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143028#msg143028
« Reply #231 on: August 21, 2010, 02:04:21 am »
Im feeling that now, after I use a creature skill, there is a much bigger time delay before I can use another skill. This makes grinding take much more time. Is it just me / my PC or is someone else experiencing it?

Offline Dragoon1140

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143033#msg143033
« Reply #232 on: August 21, 2010, 02:15:35 am »
Im feeling that now, after I use a creature skill, there is a much bigger time delay before I can use another skill. This makes grinding take much more time. Is it just me / my PC or is someone else experiencing it?
It is sort of a hidden update, along with the new Malignant Cell delay.
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Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143064#msg143064
« Reply #233 on: August 21, 2010, 03:02:49 am »
Im feeling that now, after I use a creature skill, there is a much bigger time delay before I can use another skill. This makes grinding take much more time. Is it just me / my PC or is someone else experiencing it?
I posted a thread about this earlier.  A delay was added between allowing clicks to fix some bugs.  Its annoying as can be when trying to speed grind.

Offline zanzarinoTopic starter

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143084#msg143084
« Reply #234 on: August 21, 2010, 03:51:31 am »
Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.

Offline Korugar

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143085#msg143085
« Reply #235 on: August 21, 2010, 03:53:21 am »
....and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
ROFLOL ;D

RedWarrior0

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143088#msg143088
« Reply #236 on: August 21, 2010, 03:57:20 am »
....and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
ROFLOL ;D
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Ant-n-ero

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143297#msg143297
« Reply #237 on: August 21, 2010, 12:57:16 pm »
so there has been no answer to why Dev Dragon and Immortal are not on the fate egg hatch list
(thanks for removing FE itself, idk if you got it from where I wrote somewhere but thanks anyways :D)

Offline ddevans96

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143406#msg143406
« Reply #238 on: August 21, 2010, 03:26:41 pm »
....and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
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Offline Marvaddin

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143452#msg143452
« Reply #239 on: August 21, 2010, 05:19:28 pm »
I wonder how many people were able to exploit that trick and had the knowledge of this bug. Thanks to that, now my Lava Destroyer deck is much slower (as if nerfing the main card wasnt enough). Time to think about other deck, like life rush.

 

blarg: