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Offline BluePriest

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg135940#msg135940
« Reply #96 on: August 11, 2010, 05:22:16 pm »
- If a desync is detected during a pvp game, a small warning icon is going to appear.

I like this change. Even though I dont do much pvp matches, its a nice change to know what the heck is going on. Maybe we will get less "bugs and hackers" threads due to desync now
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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg135978#msg135978
« Reply #97 on: August 11, 2010, 06:16:04 pm »
What can a time deck ever do to solve this situation?
Obviously a Time mono couldn't stop Pufferfish from venoming before, so what are you referring to?

Offline ddevans96

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg135983#msg135983
« Reply #98 on: August 11, 2010, 06:18:30 pm »
It looks like I'm the only one who's happy about the Titan nerf. 70 HP is a lot, even for for gravity. 50 seems slightly more balanced. And chimera isn't that much of a situational card when put in the right deck, IMO
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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg135993#msg135993
« Reply #99 on: August 11, 2010, 06:35:12 pm »
What can a time deck ever do to solve this situation?
Obviously a Time mono couldn't stop Pufferfish from venoming before, so what are you referring to?
Time could sub various solutions previously, but now the solution is only Diamond shield.

Offline Glitch

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136009#msg136009
« Reply #100 on: August 11, 2010, 06:52:19 pm »
Or...  you know... take the damage?

It's kind of easy to out speed pufferfish.

Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136014#msg136014
« Reply #101 on: August 11, 2010, 06:56:46 pm »
Or...  you know... take the damage?

It's kind of easy to out speed pufferfish.
This.

Even buffed, pretty much any rush deck will blitz these critters down pretty quick.  In a rush deck, crawlers are still prefered to puffers.  Honestly from my testing in the trainer, puffer could get buffed to 4 cost  with 3/5 and still wouldn't be OP.  Poison is just a slow mechanic in this fast paced game.

Offline jmizzle7

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136021#msg136021
« Reply #102 on: August 11, 2010, 07:04:19 pm »
One of the biggest reasons why people never used Puffer Fish is because of its 2 attack! Why use a creature in an upped format (solo play and some PvP) if most of the shields you face completely nullify it? Even Permafrost Shield completely shuts it down, and that's coming from the same element. Puffer Fish is perfectly fine as a 3 attack creature. I do think that it should be a 3|4 instead of a 3|5, because then it could be eaten by a 0|5 Otyugh. Because it is poisonous, it is still immensely threatening to the Otyugh's owner, because once the Otyugh devours one Puffer Fish, it will most likely die soon, especially if there are Physalias and more Puffer Fish on the way.

@Zanz: The Wyrm's skill cost reduction was just wishful thinking on my part. I understand why its skill cost is :air :air and it's still a fine creature. Maybe there should be another mid-ranged creature for Air...

Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136081#msg136081
« Reply #103 on: August 11, 2010, 07:55:08 pm »
Maybe there should be another mid-ranged creature for Air...
Yeah, a midrange attacker and another gravity card or two are hign on my want list right now (catapult please :) )

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136110#msg136110
« Reply #104 on: August 11, 2010, 08:28:07 pm »
As a Water user, I'm most excited about the Toadfish/Puffer Fish buffs. This makes Mono-Water (even with Air splashed in) both viable unupped and upped.

Offline Dragoon1140

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136115#msg136115
« Reply #105 on: August 11, 2010, 08:32:35 pm »
Just to say, the new patch is now in Beta:

http://elementsthegame.com/beta
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Offline Xinef

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136117#msg136117
« Reply #106 on: August 11, 2010, 08:35:52 pm »
What can a time deck ever do to solve this situation?
Obviously a Time mono couldn't stop Pufferfish from venoming before, so what are you referring to?
Well, procrastination is still better than 2 damage reducing shields now because it halves the amount of poison counters you gather in the given amount of turns. Sundials also stop puffer fishes from attacking even if you still take damage from poison. Scarabs are better at eating puffers than otyughs. And dragons outrush puffers. So I think Time has enough arsenal in this case, though facing poison rush indeed requires a carefully designed deck.
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Offline BluePriest

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136129#msg136129
« Reply #107 on: August 11, 2010, 08:49:47 pm »
Just to say, the new patch is now in Beta:

http://elementsthegame.com/beta
but no new cards yet :(
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