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guolin

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg149728#msg149728
« Reply #264 on: August 31, 2010, 10:28:20 pm »
tbh, if you are going for filling enemy hands for cluttering, it only stops them for 1 go, stops them drawing for 1 go, then they can continue as normal, as you can't draw the 1st go after it is played as you already have 8 cards, after that it is discard 1 you don't want and then you can draw again (unless another nightmare is played) so effectively it is a 1 turn stall

the only other benefit is it stops Hourglass reliant decks down as the player can still only really draw 1 card a go, and hourglass decks are usually rainbow so the cards from nightmare can be used eventually

the only real thing this card will do will force you to possibly play only certain cards, E.g. photon (which imo everyone would play if their hand was filled with 8 of them) and then the person nightmaring would just put up a shield to block damage for 1 point = 8 lost spaces on your side -- followed by repeating nightmare photons until you realise not to play them >_<

in short - this card - does nothing but delay for 1 turn's draw
Nightmare is a very flexible card. Since you fill your opponent's hand, they can't Fractal efficiently or Draw using Hourglass unless they play Photons (which, coupled with you playing your shield, can fill up board space) or Sparks (which, coupled with a Bone Wall, increases said Bone Wall and may activate a bunch of death triggers). On top of that, they "skip" their draw, and are forced to destroy a card. (which will usually be the Photon or Spark)

Ant-n-ero

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg149748#msg149748
« Reply #265 on: August 31, 2010, 10:54:29 pm »
that's kinda what I was saying, it stops the first turn after it being played's draw
it stops hourglasses pretty much completely (unless you cna play some 'normal' cards)
and can be used to boost your shield (bonewall) or fill slots (photons etc) that can't damage you (if you have a -1 attack shield)
yer, forgot about fractal, shuts down fractal decks too (sorta) --maybe just slows them
but then again, the nightmared person doesn't have to play a single card as they can all be discarded....

guolin

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg150385#msg150385
« Reply #266 on: September 01, 2010, 10:37:30 pm »
that's kinda what I was saying, it stops the first turn after it being played's draw
it stops hourglasses pretty much completely (unless you cna play some 'normal' cards)
and can be used to boost your shield (bonewall) or fill slots (photons etc) that can't damage you (if you have a -1 attack shield)
yer, forgot about fractal, shuts down fractal decks too (sorta) --maybe just slows them
but then again, the nightmared person doesn't have to play a single card as they can all be discarded....
I never said they HAD to. If they want to fractal or Hasten efficiently, gotta play a few of those and suffer the consequences. If they don't, they've got a hand-lock that will take some time to eliminate. Add that with Nightmare's cheap cost...

twinsbuster

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg150601#msg150601
« Reply #267 on: September 02, 2010, 04:23:42 am »
I never said they HAD to. If they want to fractal or Hasten efficiently, gotta play a few of those and suffer the consequences. If they don't, they've got a hand-lock that will take some time to eliminate. Add that with Nightmare's cheap cost...
I think the most useful purpose is to skip opponents' next draw. I've tried a deck with 6 nightmare. Chaining nightmare at early game help a completely rush down, especially when opponent don't have more than 2 pillars in the beginning hand.

RazorSkunk

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg151706#msg151706
« Reply #268 on: September 04, 2010, 02:06:18 am »
Nightmare doesn't bother me too much. What bothers me is the frickin' frackin' Dune Scorpion. It inflicts a condition that can only be countered by one card in one element, and in the meanwhile forces you to kill yourself by adding a poison counter every time you play a card. I don't see how it's balanced at all. 

Offline jumpoffduck

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg151787#msg151787
« Reply #269 on: September 04, 2010, 04:47:20 am »
Nightmare doesn't bother me too much. What bothers me is the frickin' frackin' Dune Scorpion. It inflicts a condition that can only be countered by one card in one element, and in the meanwhile forces you to kill yourself by adding a poison counter every time you play a card. I don't see how it's balanced at all.
What's wrong with it? You usually only play one card / turn anyway unless you fractal / hourglass, so 1 poison from dune + 1 poison from playing a card = same as deathstalker.

You might argue that deathstalker can be CCed, but I assume there's a reason why deathstalker is in the "buff this card!" section.

Offline jmizzle7

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg151796#msg151796
« Reply #270 on: September 04, 2010, 04:56:29 am »
Dune Scorpion is only really powerful against decks that want to play a lot of cards before they kill you (i.e. control/stall decks). Against rush decks, the Dune Scorpion deck must try to survive as long as possible and force the opponent to play more cards in order to win. Hard-hitting decks like speed rainbow, mono fire, and Shriekers typically perform well against Dune Scorpion decks.

Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg155933#msg155933
« Reply #271 on: September 10, 2010, 11:53:58 pm »
I've noticed a problem with Scorpion/Dune Scorpion/Deathstalker + Adrenaline. A 1/4 Dune Scorpion (Unstoppable) will attack 4 times for a total of 4 damage, but only poison the opponent twice. The same thing happens with the Scorpion and Deathstalker (results in +4 poison instead of +8). All six (regular+upgraded) suffer this problem, and I didn't know where else to post it. Maybe I'm missing something, but it seems wrong.
its supposed to work this way.

twinsbuster

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg156082#msg156082
« Reply #272 on: September 11, 2010, 02:00:27 am »
I'm sad that the forum deck code of 1.25 new cards never update. We keep seeing full of blank slots when there are deck with pendulums.

miniwally

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg156098#msg156098
« Reply #273 on: September 11, 2010, 02:16:09 am »
I'm sad that the forum deck code of 1.25 new cards never update. We keep seeing full of blank slots when there are deck with pendulums.
Nothing to do with zanz/ the actual game though.

Ant-n-ero

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg156266#msg156266
« Reply #274 on: September 11, 2010, 09:14:02 am »
but where is planplan? and if he's gone then he could have at least given the deck image code thing to SG or zanz :(

miniwally

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg156269#msg156269
« Reply #275 on: September 11, 2010, 09:22:17 am »
but where is planplan? and if he's gone then he could have at least given the deck image code thing to SG or zanz :(
He's updated the helltgivre or whatever it's called site.

 

blarg: