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collimatrix

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136409#msg136409
« Reply #120 on: August 12, 2010, 01:58:13 am »
Noticeably faster performance.

rotface

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136410#msg136410
« Reply #121 on: August 12, 2010, 02:01:14 am »
yea mine is runner lot fast in the bazzar  deck  area esp

wizelsnarf

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136412#msg136412
« Reply #122 on: August 12, 2010, 02:06:32 am »
I am getting dizzy watching the quantum pillars spin around...

twinsbuster

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136416#msg136416
« Reply #123 on: August 12, 2010, 02:09:49 am »
Balance:
- Attack power and HP of creatures are now capped at 499/499
- Shard of Gratitude Cost increased to 3
- Puffer Fish stats increased to 3/5
- Toadfish stats increased to 6/4
- Chaos power adds at least +1/+1 (+5/+5 max).
- Nymph's tears cost decreased to 7 (6 upgraded)
- Titan HP's reduced to 50

love all except Titan HP's reduced to 50
creatures usually only get a 1-2 stat decrease when nerf, decrease in 20 is really a lot
we can let the HP of creatures capped at a further smaller number such as 300, but not nerf Titan

timtwins

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136419#msg136419
« Reply #124 on: August 12, 2010, 02:17:06 am »
Are the new cards coming too, or are they in a later update?

Offline Boingo

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136425#msg136425
« Reply #125 on: August 12, 2010, 02:20:43 am »
Bug fix:
- The skill berserk was not working in pvp games. It does now.
- Nightfall and Eclipse now should work properly if used at the same time
- Using multiple graveyards/boneyards grants a correct number of skeletons even when creatures die while affected by shields
Best.  Update.  Evar.
Bring back Holy Cow!

rotface

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136426#msg136426
« Reply #126 on: August 12, 2010, 02:23:19 am »
ha i agree wiz and  i  likie the 7  for  tears and 6 upgraded thats good one

RedWarrior0

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136429#msg136429
« Reply #127 on: August 12, 2010, 02:25:24 am »
Bug fix:
- The skill berserk was not working in pvp games. It does now.
- Nightfall and Eclipse now should work properly if used at the same time
- Using multiple graveyards/boneyards grants a correct number of skeletons even when creatures die while affected by shields
Best.  Update.  Evar.
It means that they shouldn't stack. There was something f'd up about playing Nightfall then Eclipse.

Drawckab

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136431#msg136431
« Reply #128 on: August 12, 2010, 02:28:09 am »
The new QT art looks really funky in the slots.
Yeah, it does.  Has it always spun the QT until it lands on something else?  I never noticed before.  The new ones stand out better.

rotface

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136434#msg136434
« Reply #129 on: August 12, 2010, 02:29:52 am »
whn will the actually cards comingout

timtwins

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136439#msg136439
« Reply #130 on: August 12, 2010, 02:39:26 am »
whn will the actually cards comingout
^+1

Are they coming out in the next update then?

Offline Dragoon1140

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg136445#msg136445
« Reply #131 on: August 12, 2010, 02:46:02 am »
whn will the actually cards comingout
^+1

Are they coming out in the next update then?
The cards will be released over the next 20 or so hours.  This is expected.
Else known as "JonTheBon"

I also make videos and stuff.

 

anything
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