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Offline Essence

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110070#msg110070
« Reply #144 on: July 08, 2010, 12:27:31 am »
That change to Miracle has cost me 5 FG games today (Miracle x2, Glory x2, Paradox x1.)  It's much harder to time a dragon rush with RoL/Hope now. :(
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Nume

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110075#msg110075
« Reply #145 on: July 08, 2010, 12:32:16 am »
Hm interesting. I didnt read this till after doing a bunch of FGs and didnt notice any change in the 3 times I played DG or the 2 I played Miracle... every time I was able to take them down to ~60-70 hp, fractal my dragons, and kill them next turn.

miniwally

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110437#msg110437
« Reply #146 on: July 08, 2010, 04:08:13 pm »
What's happened to miracle?

Offline Dragoon1140

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110492#msg110492
« Reply #147 on: July 08, 2010, 05:48:46 pm »
What's happened to miracle?
Zanz changed the AI in two ways.  The first is that the AI will no longer use AoE spells at a fixed time (ie three creatures on the field).  The other is that the AI will use Miracle in a much more random fashion, one that Zanz was keeping the new formula secret.
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Offline Terroking

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110822#msg110822
« Reply #148 on: July 09, 2010, 03:51:26 am »
Miracle FGs are still relatively easy with RoL/Hope.  The ones that have it don't really require too many RoLs, and it's easy to get enough Dragons to force all 6 Miracles (DG and Miracle, I think Paradox has 4). you don't actually have to do the trick, since with enough Dragons you can get the AI to Miracle every (Or every other) turn.
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sSethia

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110852#msg110852
« Reply #149 on: July 09, 2010, 05:52:56 am »
Miracle FGs are still relatively easy with RoL/Hope.  The ones that have it don't really require too many RoLs, and it's easy to get enough Dragons to force all 6 Miracles (DG and Miracle, I think Paradox has 4). you don't actually have to do the trick, since with enough Dragons you can get the AI to Miracle every (Or every other) turn.
I think Miracle has 12 Miracles.

Ant-n-ero

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110903#msg110903
« Reply #150 on: July 09, 2010, 08:42:20 am »
Miracle FGs are still relatively easy with RoL/Hope.  The ones that have it don't really require too many RoLs, and it's easy to get enough Dragons to force all 6 Miracles (DG and Miracle, I think Paradox has 4). you don't actually have to do the trick, since with enough Dragons you can get the AI to Miracle every (Or every other) turn.
I think Miracle has 12 Miracles.
no, miracle only packs 6, although they could have 12 because they are allowed double cards, miracle still only has 6....

Offline Avenger

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110909#msg110909
« Reply #151 on: July 09, 2010, 08:50:28 am »
i don't see any wording on the flooding card about airborne creatures...
it just states that non-water and non-neutral creature are destroyed, so what's the problem?

the card is called Flooding, but for the sake of it it could be called "kaygdbawdb" the name and the effect are two different things ( eg: it does not matter that in real life a flood can't reach an airplane :D )
They are wanting the game to make sense, if theres a flood, you can fly over it. That is why they asked about it. the name DOES have to do with the card because thats exactly what it does. It causes a flood.
Yeah, and the elemental they are supposed to harm (double damage for dive) is under that flood!!!
They dive, gulp some water and it is their final resting place.

Seravy

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg110955#msg110955
« Reply #152 on: July 09, 2010, 11:56:26 am »
If this Miracle buff is true, it puts Rainbow into the Skip section as well for Rol/Hope. Way to go, 200 HP isn't enough for false gods, they need to have 1400 instead, sure.
Buffing AI is a good thing but nerf the gods first before doing that, or you might end up with too many unplayable gods...

Offline jmizzle7

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg111034#msg111034
« Reply #153 on: July 09, 2010, 03:23:35 pm »
If this Miracle buff is true, it puts Rainbow into the Skip section as well for Rol/Hope. Way to go, 200 HP isn't enough for false gods, they need to have 1400 instead, sure.
Buffing AI is a good thing but nerf the gods first before doing that, or you might end up with too many unplayable gods...
The buff to Miracle (the way the AI plays the card) is only a slight change, and doesn't make a false god "skippable" just because you don't know when it will cast the spell. If anything, just do what you should be doing anyway, which is going for the throat with as much damage as possible once your defense is set up.

adriantdf

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg111665#msg111665
« Reply #154 on: July 10, 2010, 02:49:09 pm »

Offline monkeytc

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg111706#msg111706
« Reply #155 on: July 10, 2010, 04:33:12 pm »
Just noticed that the Bazaar, "Upgrade Card" and "Your Deck" functions are now just showing a select group of cards to speed those functions up a bit. I like it, although it only happens occasionally it seems... :(

 

anything
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