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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg87391#msg87391
« Reply #120 on: June 10, 2010, 06:34:02 am »
Quote
Chrysaora (cooked) = oyster
As the Master of Water, I have to correct this misapprehension.  Chrysaora and Physalia are, in fact, Jellyfish, not oysters/clams/scallops or whatever too many people mistake them to be.

For proof, type either name into Google and click on the Images link up top.
To be more specific, Physalia is actually a Man-o-war, which, although similar in look, is not technically a Jellyfish.

bojengles77

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg87415#msg87415
« Reply #121 on: June 10, 2010, 07:37:58 am »
I guess uncle JELLYFISH would know that.. not gonna argue with him about his own species ><

Plight

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg88680#msg88680
« Reply #122 on: June 11, 2010, 06:17:35 pm »
cool game....The AI are a little hard but fun.

Mastermind79

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg88821#msg88821
« Reply #123 on: June 11, 2010, 09:06:12 pm »
Arsenic (cooked) = well, never eat arsenic
It's not so bad--tastes a bit like iocane powder.
Quote from: 8th Grade Science Teacher
Heated arsenic transforms directly into a gas.
Gotta admit, though. Morte and Incarnate just got harder.

Offline RagingAlien

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg89673#msg89673
« Reply #124 on: June 12, 2010, 08:07:21 pm »
Hello everyone. i think i stopped playing since version 1.12 or something. can someone please tell me all that happened?
"When I go on the internet, everyone thinks I'm a dog :c"-Oace|"Don't feed trolls. Even though they're squishy and cute and make a funny noise when you poke them."-IH|"Live with it, or be a Llama." -artimies7|"Every time there is an awkward silence, somebody is thinking of Abraham Lincoln."-Xyzockie

miniwally

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg89686#msg89686
« Reply #125 on: June 12, 2010, 08:35:27 pm »
Check the first post in each respective patch thread.

Offline Jangoo

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg93444#msg93444
« Reply #126 on: June 16, 2010, 06:14:07 pm »

Sorry if this has already been adressed but:

Could it be that devourers got a boost in 1.23 insofar as that Electrocutor/Lobo does not lobo away their passive "quantum-devour" ability anymore?

I have had Decay drain all my quanta even after I loboed his devs ...  :(

bojengles77

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg93473#msg93473
« Reply #127 on: June 16, 2010, 07:21:18 pm »
Sorry if this has already been adressed but:

Could it be that devourers got a boost in 1.23 insofar as that Electrocutor/Lobo does not lobo away their passive "quantum-devour" ability anymore?

I have had Decay drain all my quanta even after I loboed his devs ...  :(
I'm nearly positive that lobo never got rid of their passive ability

Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg93573#msg93573
« Reply #128 on: June 16, 2010, 09:54:40 pm »
Sorry if this has already been adressed but:

Could it be that devourers got a boost in 1.23 insofar as that Electrocutor/Lobo does not lobo away their passive "quantum-devour" ability anymore?

I have had Decay drain all my quanta even after I loboed his devs ...  :(
I'm nearly positive that lobo never got rid of their passive ability
Actually, the ability "Lobotomize" ALWAYS removed the Devourer/Pest passive quantum draining ability. I'm not sure if it removed any other creature's passive ability (were there any more before the new Flight thing?), but now that it doesn't, it makes them a bit stronger.

Offline Jangoo

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg94906#msg94906
« Reply #129 on: June 18, 2010, 06:55:10 am »

Yeah, it makes them "a bit" stronger as in "kind of OP" I find.
But maybe I am just saying that because Decay is now hardly beatable with a hope-deck. That fashion of playing fractal-pest in PVP seems to have disappeared too ...

What's that about the new flight thing I hear? Searched the board but couldn't find anything.
Other than that, the only passive ability I can think of is Mummy -> no rewind. I wonder if that is lobotomizable.

smuglapse

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Re: Elements 1.23 https://elementscommunity.org/forum/index.php?topic=6902.msg94909#msg94909
« Reply #130 on: June 18, 2010, 07:02:46 am »
Yeah, it makes them "a bit" stronger as in "kind of OP" I find.
But maybe I am just saying that because Decay is now hardly beatable with a hope-deck. That fashion of playing fractal-pest in PVP seems to have disappeared too ...

What's that about the new flight thing I hear? Searched the board but couldn't find anything.
Other than that, the only passive ability I can think of is Mummy -> no rewind. I wonder if that is lobotomizable.
Passives include Swarm for the Scarab and Poisonous for the creatures that poison Otyughs when they eat them.
And then there is Airborne which is discussed in these 2 threads:
"Airborn Creatures" (http://elementscommunity.org/forum/index.php/topic,7565.0.html)
In Development: Wings | Wings (http://elementscommunity.org/forum/index.php/topic,7549.0.html)

 

anything
blarg: