Like said, I think the reward system can estimulate some donations, so I think zanz did it well to help himself getting money.
But, about the shard, without the readiness thing (argh, just because of that useless Dive skill), it doesnt look so interesting. Wow, great, now Anubis can make creatures immortal without aether quanta. How about to try an aether tower instead of the soooo powerfull shard? This way you can even put a Lobotomizer in deck, to use when you are not using Anubis. Trident? Earthquakes usually do better. Pulverizer? Gravity has already a good sinergy with earth, so no need to avoid the duo. But I will believe that the shard of not-readiness (after the nerf the name sounds simply stupid) is powerfull: so please post a deck using it, that wouldnt be better using towers, and that is a strong deck.
Balance the otyughs, huh? Looks like Im really the single one that thinks a card dont need to be nerfed just because its used. Sure, nerfs of hourglass, steal, etc, were also welcome. I think we should nerf quanta tower, its the most used card in the game! (in fact, I dont think that). This doesnt balance Otyugh. U think it will be less used because it "shouldnt" devour 2 creatures and an animated weapon? This just makes poison decks stronger, mainly Scorpio. I bet we all would love a medium difficulty FG becoming a hard FG. The FG are already so easy, heh?
To me:
- reward system - irrelevant (although its good for the game progress, I dont intend to donate).
- new cards - irrelevant, wont make me clean the cache.
- free metamorphosis - good, but not really necessary.
- info box thing - irrelevant, I had no problem about how they were.
- poisonous creatures - bad thing, it makes a FG harder; and this was not necessary.
- veredict: minor useless update.