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Scaredgirl

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg60316#msg60316
« Reply #156 on: April 28, 2010, 03:23:41 pm »
i cant see the less animation. at least the card drawing animation and the pop up picture of the cards should be turned off.
You can't see the less animation because you can't see something that is not there :)

Biggest change I can see is no more quantum gaining or damage doing animation. Removing card drawing animation would help performance but it might also make the game look less epic.

prion

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg60389#msg60389
« Reply #157 on: April 28, 2010, 06:21:29 pm »
Removing card drawing animation would help performance but it might also make the game look less epic.
i think, at low quality you exactly don't want too much "epic" things, just pure minimalism ;)

oh and i dont want to get rid of the card drawing effect, because of performance issues, but because it makes the turns slower (it is more serious with hourglass). and the card image pop up is just distracting for me.

Offline abacus

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg60854#msg60854
« Reply #158 on: April 29, 2010, 05:37:57 pm »
Balancing:
A few Nymphs got their cost reduced to 8
Does anyone know which nymphs these are? I looked in the trainer and I guess I'm just blind...

dragonhuman

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61043#msg61043
« Reply #159 on: April 30, 2010, 01:14:56 am »
the AI defiantly got smarter, just playing a slightly modified sacredgirls deck and the AI would actually use the eternity like every other turn to make sure I would deck out

also there otys were preferring to eat the skeletons produced instead of the druid mutate em

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61082#msg61082
« Reply #160 on: April 30, 2010, 04:07:06 am »
Why not instead of just saying that the graphic box needs changed, actually MAKE a new box and sumbit it to the forums. "Card Art"? Its Elements related, so it shouldnt go in the off topic art, but its not a card... Idk, but something that annoys me personally is people saying that something needs to look better, or somethigns overpowered, and not give ANY suggestions on how to fix it. We already know zanz pays attention to the art sections, because some card art is directly from that section. We are lucky to have a dev who actually listens to us, so why not take advantage of it, and be specific, instead of just broad range suggestions. Zanz wouldnt have made the info box look like that if he thought we wouldnt like it. So make one that looks like somethign you would like so that zanz can have a better idea.Otherwise he will be doing another blind shot in the dark like this one was, and have it be a waste of his time.
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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61539#msg61539
« Reply #161 on: May 01, 2010, 04:31:38 am »
Another minor change in 1.22:

The "devourer" skill can not be removed via "lobotomize" anymore since it a passive skill.
It was an exception introduced a while ago but it does not make sense anymore.

Also, devourers are no longer able to use their skill while in a time bubble (delay, basilisk blood).

Wisemage

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61676#msg61676
« Reply #162 on: May 01, 2010, 01:32:33 pm »
DO mutant devourers still keep their pass ability like before?

Offline Marvaddin

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61877#msg61877
« Reply #163 on: May 01, 2010, 07:56:21 pm »
I loved the "All Cards" button in the trainer, but it sadly dont give the shards, I think it was a mistake. In fact, I need the shards to test a new deck, and would thank if you can correct that, zanz.

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg61914#msg61914
« Reply #164 on: May 01, 2010, 08:51:51 pm »
I loved the "All Cards" button in the trainer, but it sadly dont give the shards, I think it was a mistake. In fact, I need the shards to test a new deck, and would thank if you can correct that, zanz.
You can still buy them from the Bazaar...
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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg62021#msg62021
« Reply #165 on: May 02, 2010, 02:21:09 am »
PVP negative quanta
In this case player was still using the hourglasses despite having negative time quanta


Offline Marvaddin

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg62084#msg62084
« Reply #166 on: May 02, 2010, 05:50:10 am »
I loved the "All Cards" button in the trainer, but it sadly dont give the shards, I think it was a mistake. In fact, I need the shards to test a new deck, and would thank if you can correct that, zanz.
You can still buy them from the Bazaar...
Yeah, hadnt noticed that. Anyway, I think the All Cards button should give those :D

Delreich

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg62214#msg62214
« Reply #167 on: May 02, 2010, 02:54:21 pm »
Why not instead of just saying that the graphic box needs changed, actually MAKE a new box and sumbit it to the forums. "Card Art"? Its Elements related, so it shouldnt go in the off topic art, but its not a card...
It's not card related, so Card Art would obviously be the wrong place for it. Game Suggestions and Feedback is were it should go.

Idk, but something that annoys me personally is people saying that something needs to look better, or somethigns overpowered, and not give ANY suggestions on how to fix it.
Being able to identify something that's wrong doesn't necessarily mean one can tell how to make it right.
All you can really demand of people is that they are constructive, i.e. actually give some details about how/why it's wrong rather than just stating that it is.

 

anything
blarg: