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Laslow

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58642#msg58642
« Reply #120 on: April 24, 2010, 08:06:52 pm »
Hi,
I suggest to save the Settings, like sound and quality. Ex. I always play without sounds and I have to turn it off all the time I log in the game...

Thx,
Laslow

confetti

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58652#msg58652
« Reply #121 on: April 24, 2010, 08:31:44 pm »
Great update!!! Thanks, zanzarino

Epidj

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58666#msg58666
« Reply #122 on: April 24, 2010, 08:57:06 pm »
FINALLY FAIR GAMES !!!!! XD hated to figth vs upgraded decks while self have nonupped ones
  :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D   :D    :D   :D   :D   :D   :D   :D   :D   :D   :D   :D  :D

Offline teffy

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58671#msg58671
« Reply #123 on: April 24, 2010, 09:07:53 pm »
TOP Update
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Alruna

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58682#msg58682
« Reply #124 on: April 24, 2010, 09:21:18 pm »
Very nice upgrade! Thank you!

hopcraft

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Please allow us to remove stats box https://elementscommunity.org/forum/index.php?topic=4810.msg58705#msg58705
« Reply #125 on: April 24, 2010, 10:02:39 pm »
While it is obviously good programming work and presumably useful for some people, the stats box reduces my enjoyment of the game.

I like the clean simplicity of the graphics, from which I can enjoy the feel of the game; boxes popping up as I move the mouse ends up detracting from that feel, and makes the whole thing feel somehow like I'm filling in a form rather than casting spells.

I am honestly surprised how much less fun this makes it; I've really been enjoying the game overall, and usually appreciate changes in the new versions, but I haven't enjoyed any games since the stats boxes started appearing.

Hobnob5000

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58712#msg58712
« Reply #126 on: April 24, 2010, 10:25:03 pm »
Aha, new update online. Nice work Zanz

MdbK

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58726#msg58726
« Reply #127 on: April 24, 2010, 11:02:21 pm »
Finally, now I know how long my monsters are frozen for! xD Thanks for the update, zanz.

Mrd3ath

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58727#msg58727
« Reply #128 on: April 24, 2010, 11:04:10 pm »
Thanks a lot zanz

Mrd3ath

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58728#msg58728
« Reply #129 on: April 24, 2010, 11:04:39 pm »
when will this be going live?

Offline Kamietsu

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58729#msg58729
« Reply #130 on: April 24, 2010, 11:10:12 pm »
when will this be going live?
It is live.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Justsoneguy

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58770#msg58770
« Reply #131 on: April 25, 2010, 01:03:38 am »
Is it possible to combine all the quanta producing animations (pillar, mark, and creatures) at the end to all go off simultaneously on low quality setting?  Or reduce the delay on quanta production to a similar speed as creature damage?

Other than that, great :)     

 

blarg: