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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58792#msg58792
« Reply #132 on: April 25, 2010, 01:56:04 am »
Some points of critique:

1. I don't like the separation of [unupgraded] vs [any player] in PVP.

* People with upgrades lose a lot of the advantage that upgrades give in the first place.

* The separation creates a developmental gap where people with just a handful of upgrades have no proper bracket to play in, as [unupgraded] renders their upgrades useless and [any player] is far more likely to pit you against an opponent with significantly/fully upgraded deck, against which someone with 3-4 upgrades is not going to have any statistically significant bigger chance of winning from as someone with 0 upgrades.

* People with deck strategies that require upgrades (such as those that use Animate Weapon while the deck provides no air quanta), cannot pit their deck against similar developmental level, because the separation done here renders the whole deck useless as cards can become unplayable when they get changed to regular cards.

* It decreases the pool of people to pick from when assigning random opponent in each mode, which brings me to the following point....



2. The matchmaker is seemingly too simplistic.

Tonight it pitted me against the same player 4 times in a row. While this isn't the end of the world, it is both annoying and boring when the deck match-up is one where a specific outcome is almost guaranteed. (e.g. opponent has a deck that just so happens to be the one your deck has no defense against).
Perhaps a possible fix is to have it wait just a little bit longer so it gets more people to pick from? I don't mind waiting like 5-10 seconds extra if it means more variation in opponents chosen for me.



Justsoneguy

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58844#msg58844
« Reply #133 on: April 25, 2010, 05:20:44 am »
PVP2 still doesn't give me 90 electrum for EM, I got 70 and 71.

Offline Demagog

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58863#msg58863
« Reply #134 on: April 25, 2010, 06:30:09 am »
When AI uses nymph's tears, it always produces a random nymph. Or at least when it uses it on darkness towers (didn't pay attention to if it was upped or not).

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg58883#msg58883
« Reply #135 on: April 25, 2010, 10:14:13 am »
The skill of the Fire nymph (the upgraded), is called berserk, costs 4 fire quanta, and does absolutely nothing, except taking quanta.
And this top 50 player got to -1 gravity quanta (with a gravity nymph, which he used when he had only 2 quanta)
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Delreich

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59014#msg59014
« Reply #136 on: April 25, 2010, 04:02:50 pm »
The skill of the Fire nymph (the upgraded), is called berserk, costs 4 fire quanta, and does absolutely nothing, except taking quanta.
In what situation? PvP? PvAI? When you use it? When the opponent uses it?

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59049#msg59049
« Reply #137 on: April 25, 2010, 05:36:12 pm »
I wonder how jmizzle feels about the 3000 card limit... His game will never save xD
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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59126#msg59126
« Reply #138 on: April 25, 2010, 07:25:47 pm »
- A maximum of 3000 stored cards can be saved on the database. If you have more than 3000 cards the game will not save.
This is a decent number, for now... eventually will have to raise it, though. I will edge close to this number eventually, especially if new cards come out in the next patch or two.

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59140#msg59140
« Reply #139 on: April 25, 2010, 07:36:53 pm »
I just needed a limit. A few players are just letting cards pile up in their storage, using unnecessary database space and bandwidth

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59184#msg59184
« Reply #140 on: April 25, 2010, 08:40:02 pm »
Have the rewards been upped and I didn't notice?

I played PVP2 (risk 30 coins), and won with 88HP, and received 68 electrum base as my reward (before any spins). That more than I should have gotten for winning with 100 hp (and no mastery). 

Not that I mind, mind you, but it totally caught me off guard.

:)

[edit]I went back and played a few more games, and the rewards seemed to be fine...maybe it was a one-off glitch?  I wish I had a screenshot. :([/edit]
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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59199#msg59199
« Reply #141 on: April 25, 2010, 09:27:42 pm »
A lot of it seems to be based on the score of the player you face. Lower people seem to give less coins. I got 125 from one guy after the spins.

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59222#msg59222
« Reply #142 on: April 25, 2010, 10:22:47 pm »
I know this is not a democracy but if it were I would vote "no" to the new PVP system.  The new system has taken the concept upgrading cards from being part of the game to being optionally part of the game.  There is now little room for partially upgraded decks in PVP.

The rest of the changes get an A+.

Offline markilleruk

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg59226#msg59226
« Reply #143 on: April 25, 2010, 10:33:31 pm »
What is really needed is PVP3 : Mostly upped (Perhaps its greyed out unless say 24/30 cards are upped) or even fully upped if this is too awkward (same but every card in current deck must be upped).

I still think there needs to be a score based matchmaking.

Other than that, and the complaints made by a small number of folks, fantastic work Zanz!

 

anything
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