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dustnapyle

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40140#msg40140
« Reply #48 on: March 18, 2010, 02:14:14 am »
i just came to a thought.   seeing that i am an old magic: the gathering person, i am hugely annoyed by the fact that creatures that are just put into play can have enchantments put on them that make them immortal?  How can a creature in this game have summoning sickness with their abilities and not with the putting an enchantment on them. if i am just going crazy, and remember another game to much just tell me to shut up.

Offline killsdazombies

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40142#msg40142
« Reply #49 on: March 18, 2010, 02:23:57 am »
i just came to a thought.   seeing that i am an old magic: the gathering person, i am hugely annoyed by the fact that creatures that are just put into play can have enchantments put on them that make them immortal?  How can a creature in this game have summoning sickness with their abilities and not with the putting an enchantment on them. if i am just going crazy, and remember another game to much just tell me to shut up.
its that or get loboed or sniped. they keep this because of all the ways a creature can die on its first turn. you place an otyugh, immortal it and you good

Delreich

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40154#msg40154
« Reply #50 on: March 18, 2010, 02:52:31 am »
i just came to a thought.   seeing that i am an old magic: the gathering person, i am hugely annoyed by the fact that creatures that are just put into play can have enchantments put on them that make them immortal?  How can a creature in this game have summoning sickness with their abilities and not with the putting an enchantment on them. if i am just going crazy, and remember another game to much just tell me to shut up.
Err, unless my memory is way off, there's nothing preventing you from playing robe of mirrors (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=6059) on a fledgling osprey (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15145) with summoning sickness...

MockStar

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40155#msg40155
« Reply #51 on: March 18, 2010, 02:55:12 am »
Looking forward to the update! the Import/export deck was a great idea last update, can't wait to see whats next!

dustnapyle

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40164#msg40164
« Reply #52 on: March 18, 2010, 03:10:37 am »
del, i am not sure, i am so foggy on the days when i use to play magic.  i guess i am just hug up on magic a bit much. probably also angry at all the times i can't kill something. guess i should think a little harder before the next time i bitch.

Offline killsdazombies

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40621#msg40621
« Reply #53 on: March 18, 2010, 10:39:42 pm »
whens the patch being introduced into the game, im looking forward to the new oracle.

orgolove

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40829#msg40829
« Reply #54 on: March 19, 2010, 04:14:41 am »
Is the auto-mulligan feature in the trainer? It would help in trying to test the correct number of lands that I should put in my deck.

Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40836#msg40836
« Reply #55 on: March 19, 2010, 04:23:34 am »
Is the auto-mulligan feature in the trainer? It would help in trying to test the correct number of lands that I should put in my deck.
I believe it is. If you haven't noticed, when you start a match in the trainer, there is a slight lag before the coin flip. I believe that lag time is the auto-mulligan.

Offline Essence

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40839#msg40839
« Reply #56 on: March 19, 2010, 04:30:07 am »
What's with the little red-green flippy thing near the top card of your deck in the Trainer now?  Is that the "you shouldn't play another card while this thingy is red" thingy?
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Kamietsu

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40846#msg40846
« Reply #57 on: March 19, 2010, 04:57:36 am »
What's with the little red-green flippy thing near the top card of your deck in the Trainer now?  Is that the "you shouldn't play another card while this thingy is red" thingy?
Yes, that is exactly it.
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orgolove

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40848#msg40848
« Reply #58 on: March 19, 2010, 05:02:16 am »
I'm really hedging my bets on that quantum pillar nerf. If he doesn't decrease the mana generation, like 30k of my gold will go to waste.

prion

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40862#msg40862
« Reply #59 on: March 19, 2010, 06:46:55 am »
I think that, only quanta producing 0 cost cards should count for the mulligan. playing a sundial or a Holy Flash first turn is still a discard!

 

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