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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39803#msg39803
« Reply #36 on: March 17, 2010, 03:39:13 pm »
I'm pretty sure you can try it in the trainer... maybe not everything like the mulligan feature, but the new cards should be there...

dipree

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39811#msg39811
« Reply #37 on: March 17, 2010, 04:19:58 pm »
Thanks Zanz for the great work on the game :)

Offline Baily18

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39902#msg39902
« Reply #38 on: March 17, 2010, 08:25:30 pm »
Note: Zanz said that Evolve Cost for Graboids is staying at 1.

Lucifear

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39951#msg39951
« Reply #39 on: March 17, 2010, 09:39:55 pm »
New cards, mulligan for the decks that need it, the warning when you're out of cards...
Just an all-around awesome, much needed update!

Offline plastiqe

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39959#msg39959
« Reply #40 on: March 17, 2010, 09:53:19 pm »
Woohoo people like my AI3 deck and even spelled my name rite!  : )

I think Graboids deserve a nerf.  3 :earth then 1 :time for a 8/3 or 10/4 with burrow is too good.  That whole Tremors deck is (in my opinion) a little too efficient especially with Earthquakes/Quicksands and Reverse Times/Rewinds thrown into the picture.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40052#msg40052
« Reply #41 on: March 18, 2010, 12:11:44 am »
Zanz decided to lower evolve cost of Graboids back to 1 Time. :D :D :D :D :D

The reason why I use Speed Graboid is that it uses Mark of Time. The rainbow deck also uses Mark of Time, so I don't have to change Marks as often.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

icybraker

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40058#msg40058
« Reply #42 on: March 18, 2010, 12:17:17 am »
Yep. Heard about this and was overjoyed ;)

The Pulvy nerf is worth some serious contemplation, though. I suppose it's for the best; Pulverizer is one of the most OP cards in the game.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40070#msg40070
« Reply #43 on: March 18, 2010, 12:36:38 am »
Yeah. 1 :gravity to Shatter every single turn is beyond OP. Seriously, I didn't know what Zanz was smoking when he did that.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40074#msg40074
« Reply #44 on: March 18, 2010, 12:40:25 am »
Yeah. 1 :gravity to Shatter every single turn is beyond OP. Seriously, I didn't know what Zanz was smoking when he did that.
lol.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40108#msg40108
« Reply #45 on: March 18, 2010, 01:12:54 am »
ya know, i have 3 pulverizers in my deck, and only 1 is upgraded, do you ppl realize how hard that will hurt me? i'll be ruined!! :'(


then again, the new cards might help, especially the pharoh once i get it, if i can get it, that plus ash, which is a GREAT idea(with the pheonix), i can't decide whether i'm dreading the nerfed pulverizer or not being able to wait for the mulligan and new cards, i'm completely undecided :-\

dustnapyle

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40110#msg40110
« Reply #46 on: March 18, 2010, 01:15:51 am »
great idea with the mulligan, reminds me of magic.  Also great job on the new cards.  All in all i am really enjoy this game.

kosmor

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40137#msg40137
« Reply #47 on: March 18, 2010, 02:07:00 am »

i love the mulligan..

and great work on the new cards..
 

 

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