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stymie

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg40913#msg40913
« Reply #60 on: March 19, 2010, 10:59:06 am »
Cool, I like the green shield and the auto mulligan. Actually, all the new cards look good. Thanks zanz for your time, and work you put into making this my favorite game ever.  ;D

Offline harakirinosaru

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41028#msg41028
« Reply #61 on: March 19, 2010, 03:46:27 pm »
Thanks for the Pulverizer nerf. Also the Steal nerf is really good, as now when I'm trying to deny Entropy I don't have to worry about getting hit with a Steal.

I'm of a mixed opinion about the Grabioids. On one hand, I'm glad it's staying at one, but on the other hand, a good Tremors deck can rape your shit really fast with little chance of being countered...and the deck is extremely popular, both of which are good reasons for the evolve cost of Graboids to go to two.

The reason why mono-life is unpopular is because life has no control, so Quint + Oty or Rain of Fire will always destroy you .

Clathius

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41054#msg41054
« Reply #62 on: March 19, 2010, 04:20:28 pm »

There is a new card on the trainer called Butterfly Effect.

It is Entropy.

Offline yaladilae

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41102#msg41102
« Reply #63 on: March 19, 2010, 06:44:12 pm »
zanz you are the best !!!!

Alot of cards have increased cost, like hourglass, FFQ for example

But still, I love the new cards, its just awesomeness

On a side note, I am testing butterfly effect for a new FG deck, destory ftw !!!

Offline yaladilae

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41105#msg41105
« Reply #64 on: March 19, 2010, 06:46:22 pm »
forgot to mention

Since we can metamorphis in deck builder

Can we change metamorphis tab in main screen to like a stash tab, where we can keep cards there that we cannot sell in bazaar

This will make my life ( i believe others too) so much easier as I wont mistakenly sell the valuable cards or cards I want to use later in another deck (which i did a few times)

Thanks Zanz

xiongwen8

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41153#msg41153
« Reply #65 on: March 19, 2010, 08:31:03 pm »
Good changes, Steal, Pulverizer and Eternity are some of the most ridiculously OPed cards in the game. I won't called this a nerf, because these cards needed some proper balancing long ago. Also at the other end, Vampire Stiletto finally gets a boost, it can finally compete with Druidic Staff (Although Vampire Dagger might need a cost increase). Excellent update, keep it up Zanz.

orgolove

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41180#msg41180
« Reply #66 on: March 19, 2010, 09:23:59 pm »
The elite graboid is ridiculous. It combines the fastest rush decks speed with all the control available in earth and gravity.


The evolve cost seriously needs go back to 2.


Also, when is it comingggggg I'm sick of waitinggggg


at least bring in the Fractal card :(

Offline harakirinosaru

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41301#msg41301
« Reply #67 on: March 20, 2010, 01:36:49 am »
The elite graboid is ridiculous. It combines the fastest rush decks speed with all the control available in earth and gravity.


The evolve cost seriously needs go back to 2.


Also, when is it comingggggg I'm sick of waitinggggg


at least bring in the Fractal card :(
Well, you could learn how2actunskript. Or you could play in the trainer. Or you could stop complaining.

Realize that Elements is developed by one man who likely has other things to do besides pander to us 25/8.

On another note: Auto-mulligan is a double-edged sword. There actually were strategies revolving around not allowing you to make your dead hand live, but it is also good for when you get those hands where you want to kill yourself.

Laxaria

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41322#msg41322
« Reply #68 on: March 20, 2010, 02:17:49 am »
Looking from the trainer:

Electrum Hourglass cost +1
Feral Bond cost +1

doomeister

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41414#msg41414
« Reply #69 on: March 20, 2010, 06:51:26 am »
The elite graboid is ridiculous. It combines the fastest rush decks speed with all the control available in earth and gravity.


The evolve cost seriously needs go back to 2.

Yeah, I agree with this. Elite Graboids have (nearly) the same stats as some dragons once evolved, but cost under half the quanta. Its true that taking one turn to evolve slows them down, but it doesnt make much of a difference in the long run since your saving so much quanta. And you can easily combine them with rewind and quicksand (which some people also think are undercosted/ overpowered). Elite Graboid decks might be beatable with some decks, but that doesn't mean that the Elite Graboid the card is balanced.
I think everything in this update is awsome though. I just think Graboids/ Elite Graboids should have stayed nerfed.

vaxquis

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41495#msg41495
« Reply #70 on: March 20, 2010, 01:58:05 pm »
/agree with doomeister and other. i think that the graboid nerf was a very logical and balancing move, no sense in rewinding it IMO. 2 time instead of 1 hadn't broke the card, and it made it comparable in the long run to the 'old' graboid, just without the insane rushing ability when combined with time mark...

maybe we should do a poll or something alike to actually find how many people think that (elite) graboids are OP and how many want them to stay old way? or is there some answer from Zanz already stating why he first decided to nerf and then cancelled the whole idea?

Offline Xinef

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg41498#msg41498
« Reply #71 on: March 20, 2010, 02:03:34 pm »
I think the best solution would be to nerf elite graboids only, because elite ones are both much harder to kill (owls eye, RoF) and 2 more damage for the same cost... so I would say unupped graboids are balanced, but elite ones are OP.
Look at dragons, most dragons cost increases when you upgrade them, I think the same should be with graboids.
3 :earth 1 :time for a 8/3 creature
3 :earth 2 :time for a 10/4 creature
Seems more balanced, don't you think?

And I would use graboid rush to grind AI3, rather than mono-fire or mono-life, no matter if graboids are nerfed or not, because even with a nerf they are fast enough and :time mark means whenever I switch to rainbow I don't have to change mark, so eg. when I drop to less than 30 electrum after a long streak of losses against FG, I can switch to graboid rush for free to win that 30 electrum and switch back.
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