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Offline jmizzle7

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15993#msg15993
« Reply #48 on: January 07, 2010, 10:22:24 pm »
When a creature is made immaterial through Anubis' ability or by Quintessence, gravity pull status is completely removed. There is one exception, when Armagio (or any creature with the Gravity Pull ability) uses Gravity Pull after becoming immaterial. It will take damage as if it were not immaterial.

Offline Essence

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15998#msg15998
« Reply #49 on: January 07, 2010, 10:58:48 pm »
Ahh, there's the consistency.  A poisoned creature takes poison with it because it's 'part of the creature', whereas Gravity Pull is an external effect -- unless you're name is Armagio, and the gravity comes from inside of you, at which point it works normally again.

Gotcha.  Thanks, guys. ;)
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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16287#msg16287
« Reply #50 on: January 09, 2010, 10:58:00 pm »
Zanz... if I might make a suggestion for the next patch...

Tweak the spinner for the Top50 level so that it can only include cards that the deck had enough mana sources to support - and perhaps require at least a minimum number of supported weapons/creatures before a colorless card like shards can appear in the spinner.

I played against a "farm" yesterday that was nothing but pillars and shards. I don't think that's fair to people who work hard to get the rare cards on their own merits.

Offline coinich

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16289#msg16289
« Reply #51 on: January 09, 2010, 11:10:19 pm »
Changing them to have a quanta cost before they can spawn will do very little, as those who own farms can easily pay the Metamorphosis and/or pillar costs associated.

Grunion

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16291#msg16291
« Reply #52 on: January 09, 2010, 11:30:07 pm »
No, my point being that in the cases of rare weapons or creatures or spells, the farms generally have no quanta whatsoever of the type that card uses. Meaning that the player never has to face it in battle, and often, faces nothing but boredom as they wait for the farm to deck out.

Offline jmizzle7

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16292#msg16292
« Reply #53 on: January 09, 2010, 11:33:00 pm »
No, my point being that in the cases of rare weapons or creatures or spells, the farms generally have no quanta whatsoever of the type that card uses. Meaning that the player never has to face it in battle, and often, faces nothing but boredom as they wait for the farm to deck out.
Or you could just kill the farm deck.

PuppyChow

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16297#msg16297
« Reply #54 on: January 10, 2010, 12:40:55 am »
All my farms can play the cards anyway, so I wouldn't really mind. But still, I agree with the others, what's the point?

assassim

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16321#msg16321
« Reply #55 on: January 10, 2010, 03:53:39 am »
Zanz... if I might make a suggestion for the next patch...

Tweak the spinner for the Top50 level so that it can only include cards that the deck had enough mana sources to support - and perhaps require at least a minimum number of supported weapons/creatures before a colorless card like shards can appear in the spinner.

I played against a "farm" yesterday that was nothing but pillars and shards. I don't think that's fair to people who work hard to get the rare cards on their own merits.
The people that worked hard to get the rare cards wants to share what they have earned with the rest of us and make our lives a little bit easier, is that really so bad? If you dislike a non time consuming way to get weapons and shards that would otherwise take hours or even days of farming the ai, then don't  do the top 50 battles, just because you dont like getting rare cards doesnt mean the rest of the community doesn't

Offline vrt

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg16495#msg16495
« Reply #56 on: January 10, 2010, 07:15:27 pm »
Zanz... if I might make a suggestion for the next patch...

Tweak the spinner for the Top50 level so that it can only include cards that the deck had enough mana sources to support - and perhaps require at least a minimum number of supported weapons/creatures before a colorless card like shards can appear in the spinner.

I played against a "farm" yesterday that was nothing but pillars and shards. I don't think that's fair to people who work hard to get the rare cards on their own merits.
Good luck coding that, with nova's/rustlers/fireflies/whatnot..
So long and thanks for all the fish!

Offline Wolfunit

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg17100#msg17100
« Reply #57 on: January 12, 2010, 07:33:18 pm »
Hey since there are mods for elements on its own chat i was thinking why isnt there any more kongregate,cuz its really getting out of hand at times,would be nice if zeno would get atlest 2 mods for the elements game room on kong.....just was in my mind!!! am always on kongregate and play elements there.
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Offline Essence

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg17469#msg17469
« Reply #58 on: January 13, 2010, 09:28:48 pm »
Just a thought -- if you were worried about Cancer Cells referencing cancer, you might want to change the in-game 'animation' for Aflatoxin to say something other than 'carcinogen'. 
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Offline Violenceisanart

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Graboid/Shrieker Bug in regards to new fireshield change. https://elementscommunity.org/forum/index.php?topic=1775.msg18047#msg18047
« Reply #59 on: January 15, 2010, 10:53:20 pm »
If you have a fireshield up and the opponent plays a graboid....It now takes damge from the fireshield.....However when they evolve the grabber into a shrieker. The damage that the graboid accumulated is not carried over to the new shrieker. I don't think that's intended....just wanted to document in forum....

 

blarg: