I really don't understand your logic, hellkaiser. You seem to understand why the AI was improved, yet you complain about it. But then you complain about the draws that false gods get (especially Rainbow) even though they are the same draws the false gods have always had. The reason the false gods are difficult now has nothing to do with the cards they draw, but how they play those cards. Rainbow is one of the most well-built decks of the false gods, which is why it has always been the hardest false god. So instead of ranting about how hard they are, try to find a way to beat them. That's the challenge the false gods should present to us in order to win those prized upped cards.
before the gods were basically the equivalent of playing someone for fun who knew little about the game so you gave them a silly advantage and still could win but it was kept fair and in check
now they've not only received boosts to their decks but are also a lot faster and smarter about shutting us down
even the new cards added can't even the odd's against these ridiculous monsters and by increasing the gap THIS far in their natural advantage all the while both increasing their intelligence in targetting and playing and simultanously reducing the effectiveness of the one card that could get around just some of the strategies of steamrolling they employed with their silly advantages
i'm not saying it was wrong to improve them what i'm saying is it was too much too soon and too fast as well as too extreme and it's left a huge gap to overcome and i'm not even a total newbie at the game either so i can only imagine how frustrating it must be for any newcomer to the game
i mean even on the trainer and with the new cards none of them really stand out as something that can be used efficiently and effectively against the gods
black hole is fairly useful but they get stacks of quant per turn due to a glitch unless that's been corrected
their advantages now are not as needed as before is what i'm saying
if they're gonna be harder so be it but to suddenly drastically boost them THIS much to the point where they're no longer even cost effective to beat simply baffles me and then simultaneously remove the stalling power that made them "manageable" we still lost against false gods but we could at least stand a good chance of beating them before
NOW they're absolutely ridiculous
i'll continue to try and find a deck that's consistent against them but so far rainbow seem's to be faring absolutely atrociously against them and it's all i've played for a while now so i'm well familiar with how to us it and abuse it to it's potential and yet anything else i've ventured into fares WORSE
sundials are needed to hold them off but they're nowhere near as powerful and were nerfed in the wrong area imho
they're smashing everything instantly as soon as it hits the board so even if it was a 2 turn stall it wouldn't be anywhere NEAR as good as before
a lot more of them are now aether users and as anyone who's got half a brain knows aether is already a bit on the op side already
you can't drain or deny them
there's no hand control currently
field control is not something you're gonna get every time but it's very needed vs FG's or they overrun you
healing is either kept between feral bonds and swarming both of which are MUCH harder to perform now or risky if you go the whole aflatoxin route or is just too expensive with the now much faster gods who play what they need on what you need a lot more often also i don't have shards to get that nice regen so instantly i'm at a loss again cos of this whole "oh it's a rare/legendary/chocolate fudge coated once in a blue moon appearing card
new cards added to the trainer or either too slow not effective enough or only really there for pvp rather than a god for example i love precognition but knowing what's in a gods hand is pointless in many way's
sure you can plan a tiny bit better and it's a tiny cost and self replacing but still against some gods who now have more miracles than you can shake a stick at and the quant to spam them you'll probably only deck yourself out or they're dead draws and a dead draw against a FG is usually pointless and loses you the game
and after all this....
you have a CHANCE to win a upped card....
mostly by time you win one and then get one in the slots you've lost more than you've spent so it just aint cost effective at all
i like improvements and think the games getting better but some of the changes just baffle me
i'll look around for some ideas on the forum and congrats on it as well as it looks great
but the FG changes are really starting to frustrate me rather than "challenge" me so i honestly don't think anyone can blame me for being a little frustrated and annoyed at just how much the difficulty was ramped up and how i can already see it being IGNORED by those that it affects LEAST
already others have voiced their concerns and i'm just saying i don't blame them in the least
i'm open to counter arguments against it but i'm afraid it would have to be a lot more in depth than just
"it's supposed to be hard"
or
"it's supposed to challenge us to come up with new deck's to beat them"
etc etc etc so forth and so forth
that's just lip service and nothing really solid to go on
has this not been noted before?
has no one else seen how it's become a lot more stupidly unfair and biased toward the false gods to the point where skill goes right out the window as their advantage becomes so large it's a gap you can only across with extreme luck?