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Offline zanzarinoTopic starter

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Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15521#msg15521
« on: January 04, 2010, 07:44:32 am »
Bugs fixed:
- New Gravity pull code (should take care of most gravity pull bugs)
- Immortal icon does not persist anymore if the permanent is removed from the game
- The slot machine have a new icon for upgraded cards
- Upgraded alchemy cards pay the correct amount of money if sold
- Several AI improvements (AI learned how to use the new alchemy cards... hopefully)
- Fast clicking on a target should not multiply the effect of a card anymore (not tested yet)
- The game ends the very moment one of the players' HP is reduced to 0. No more delays with unpredictable healing effects.
- Immortality now completely removes the frozen status
- Un-upgraded shards have different colors
- PVP does not desync if the finish move is a spell
- The hourglass "hasten" ability does not cause the next card played to desync in PVP anymore (this was a nasty bug, that has been lurking and hiding in the code for months)

New cards:
Aflatoxin, antimatter, luciferin and liquid shadow will be available soon.

Balance:
- Quintessence cost increased to 4
- Liquid shadow cost decreased to 5
- Stone skin cost reduced
- Heal heals for 20 hp, card cost increased
- Spark is now a 3/0 creature ( 5/0 upgraded)
- Otyough cost increased to 4 (5 upgraded)
- Firewall effects immortal and burrowed creatures (was meant to be beta tested - might be removed)

sillyking14

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15524#msg15524
« Reply #1 on: January 04, 2010, 09:16:38 am »
SWEET!!!!  thanks zanz

Nihilus

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15525#msg15525
« Reply #2 on: January 04, 2010, 09:38:32 am »
liquid shadow is poisoning.

Offline jmizzle7

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15527#msg15527
« Reply #3 on: January 04, 2010, 09:51:36 am »
liquid shadow is poisoning.
Care to elaborate on that? It's supposed to infect the target.

yeehaw

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15529#msg15529
« Reply #4 on: January 04, 2010, 10:48:25 am »
Thank you so very much for these updates!

bobcamel

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15536#msg15536
« Reply #5 on: January 04, 2010, 11:49:50 am »
liquid shadow is poisoning.
NOT A BUG A FEATURE IT TELLS YOU IT POISONS AND VAMPIRES

So

Also, those versions come very fast after each other... THAT'S GREAT!

Daxx

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15547#msg15547
« Reply #6 on: January 04, 2010, 01:16:14 pm »
Awesome, thanks Zanz, this should remove a large chunk from our bug list.

Delreich

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15554#msg15554
« Reply #7 on: January 04, 2010, 01:41:14 pm »
liquid shadow is poisoning.
Care to elaborate on that? It's supposed to infect the target.
I suppose that might be the point (poison <-> infect).

Offline Essence

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15580#msg15580
« Reply #8 on: January 04, 2010, 06:21:49 pm »
Not to belabor the obvious, but wouldn't it be kind of intuitive and cool to have Heal act like a negative Fire Lance?  Maybe 5 HP + 5 more HP/10 Quanta in your pool?

That said, I think the new Heal might actually see a little play now.  We'll see. :)


Also, while I'm at it, could we get Arctic Octopus and Miracle added to the purchasable cards in the Trainer?  I'd like to be able to test Lucifrase with Miracle, and you'll never really be able to predict it's effects if we can't.  I've tested a very simple Life deck with Frogs and Cockatrices and Golden Dragons and Lucifrase, and I have to tell you, if I had 6 Improved Miracles instead of 6 Golden Dragons, I think I'd be onto something pretty big.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Avenger

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15591#msg15591
« Reply #9 on: January 04, 2010, 06:57:28 pm »
The AI didn't learn using all potions yet. Dropping antimatter on 0/5 Oty is not too effective.

yeehaw

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15615#msg15615
« Reply #10 on: January 04, 2010, 08:32:48 pm »
Not to belabor the obvious, but wouldn't it be kind of intuitive and cool to have Heal act like a negative Fire Lance?  Maybe 5 HP + 5 more HP/10 Quanta in your pool?

That said, I think the new Heal might actually see a little play now.  We'll see. :)
New heal is just a green-only version of shard of divinity. I like your suggestion.

PuppyChow

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Re: Elements 1.17 https://elementscommunity.org/forum/index.php?topic=1775.msg15621#msg15621
« Reply #11 on: January 04, 2010, 09:34:37 pm »
I'm really liking a life/aether/light deck that uses horned toad, then luciferase, then adrenaline, then quintessence. And miracles and SoDs. Preliminary, its 4x horned toad, 4x epinephrine, 4x quintessence, 3x imp miracle, 6x SoD, 3x luciferase, 8x life tower. 32 cards, but I think that's okay since you have SoDs adding health on when you need to. Mark is aether.

 

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