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Offline Avenger

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ferox https://elementscommunity.org/forum/index.php?topic=1541.msg14075#msg14075
« Reply #48 on: December 23, 2009, 08:49:52 pm »
Ferox seems to be absolutely cakewalk (or i had a very lucky draw).
I got an elite otyugh out fast enough, PU'd it. They ate up anything it could throw at me, and the bone wall just grew.
I wish all fake gods are this easy :D

It didn't play adrenaline. Isn't it in the game or some bug prevented it to play?

Hazer5

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14076#msg14076
« Reply #49 on: December 23, 2009, 09:01:44 pm »
From the few times i've played Ferox it seems to be either, extremely easy or extremely hard.  Like you said, alot of it depends on if you get an elite otyugh out fast enough to counter its almost overwhelming production of giant toads and photosynthesis or whether you can get a fire storm to give yourself some breathing room.  But then again a lot of it depends on your deck too =P

When the cards play right, its an easy win, and i was fortunate enough to win myself an upgraded adrenaline (Epinephrine)  :D

Offline Bloodshadow

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14100#msg14100
« Reply #50 on: December 23, 2009, 11:10:09 pm »
False Gods are supposed to be hard? Even with a fully upgraded deck, the best win rate anyone can possibly achieve is 50%?

This is completely absurd. God farming is the only way to effectively get enough money to upgrade your deck. Most new players don't have upgraded cards (I personally only have 4 upgraded Hourglasses); and with the new AI and 24 False Gods, it will be extremely difficult to beat them.

And look at Level 3 Elders. They're so incredibly easy, that if your unupgraded deck does not have a 90% win rate against them, your deck sucks. The next level of AI, the False Gods, are incredibly difficult, that you'll be really lucky if your unupgraded deck has a 10% win rate against them. The game shouldn't be like that.

What I'd really like to see is Level 7 AI, such as the Demigods me and my friends are planning in a thread on Kongregate, or the Heroes SG made. The False Gods are False Gods after all, and they shouldn't be too hard to beat with fully upgraded decks, just like Elders are easy to beat with unupgraded decks. Level 7, the Demigods, should be very difficult to beat, but they should yield great rewards.

Just on a side note, about the Demigods we were planning on Kongregate:
They have 250 HP, 5x Mark, and no limit on deck building (e.g. one can have 20 Miracles in a 150-card deck).
They each possess an Avatar (legendary creature), a Relic (legendary permanent), and a Taboo (legendary spell). This is inspired from the Hero Cards by SG.

And perhaps there should be a Level 8 AI, the final boss of the game:
Overgod Zanzarino: 500 HP, infinite quanta, infinite cards, 3 card draw per turn.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

bobcamel

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14104#msg14104
« Reply #51 on: December 23, 2009, 11:21:11 pm »
The solvent is to bump the FG rewards to be way higher, like 500 base (1000 with Mastery), and actually populate the AI4 and AI5 slots.

Offline Bloodshadow

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14106#msg14106
« Reply #52 on: December 23, 2009, 11:24:38 pm »
Well... That could be a good idea... But I'd still like to see Level 7 and 8 opponents.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

CB!

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14109#msg14109
« Reply #53 on: December 23, 2009, 11:35:04 pm »
The solvent is to bump the FG rewards to be way higher, like 500 base (1000 with Mastery), and actually populate the AI4 and AI5 slots.
I think the reward is OK for false gods.  I'd rather see upgraded cards cost 10-15 times what the unupgraded version costs.  Probably have to make an exception for pillars though.

bobcamel

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14116#msg14116
« Reply #54 on: December 24, 2009, 12:12:15 am »
When they become real hard, a higher reward should be applied. Miracle Blessing Pegasii, and fast, Graviton playing Otyughs earlier, Fire Queen playing Eagleye priorities properly and Animating them after shooting, and so on.

Ohmega

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14148#msg14148
« Reply #55 on: December 24, 2009, 07:25:02 am »
That's the point. The FGs are Level 6 Ais. Level 4 and 5 are missing. First before the demigods and the gods the Ai 5 and 4 should be added. Some Ais between the strengt of the Falsegods and the easypeasy AI 3.
Then the FGs are the real challange they meant to be.

PuppyChow

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14149#msg14149
« Reply #56 on: December 24, 2009, 07:32:28 am »
In the chat, Zanz said he was working on level 5 AI.

Offline coinich

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14176#msg14176
« Reply #57 on: December 24, 2009, 02:27:26 pm »
Excellent!  I took that road of grinding AI3 instead of gods PVP, so this will work out great!

Cisco

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14181#msg14181
« Reply #58 on: December 24, 2009, 03:58:37 pm »
Well I just changed my deck up a little and am hardley (not even worth mentioniong) worse off as before.

People have been complaining that Rainbow is overpowered bla bla.  The SD nerf alone should be enough to end this debate, as with the new cards already added and the ones to come Mono, duo decks will get stronger. All in all the game will be more balanced. Why does Ai3 even get mentioned? If you can´t play vs the FG play t50.  Before FG there was a lot of variation in the t50. Best place to get rares and New Ideas etc. As there were only very few decks that actually had a chance to win with high percantage (FG)the decks in  t50 got very monoton. With the update that should change and bring back some varitation.
Another thing is it´s only a matter of time before we got another load of new FG decks that win with a High %. They just will be diffrent from the ones now. Same thing was whene the 1.13 update came it took a couple weeks for people to adjust.


111

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg91849#msg91849
« Reply #59 on: June 15, 2010, 12:11:45 am »
[i agree the sundial card is basically a waste of money >:D you would better be off with an entropy account with their fallen elves and mutations  :entropy really is better than anything

 

blarg: