False Gods are supposed to be hard? Even with a fully upgraded deck, the best win rate anyone can possibly achieve is 50%?
This is completely absurd. God farming is the only way to effectively get enough money to upgrade your deck. Most new players don't have upgraded cards (I personally only have 4 upgraded Hourglasses); and with the new AI and 24 False Gods, it will be extremely difficult to beat them.
And look at Level 3 Elders. They're so incredibly easy, that if your unupgraded deck does not have a 90% win rate against them, your deck sucks. The next level of AI, the False Gods, are incredibly difficult, that you'll be really lucky if your unupgraded deck has a 10% win rate against them. The game shouldn't be like that.
What I'd really like to see is Level 7 AI, such as the Demigods me and my friends are planning in a thread on Kongregate, or the Heroes SG made. The False Gods are False Gods after all, and they shouldn't be too hard to beat with fully upgraded decks, just like Elders are easy to beat with unupgraded decks. Level 7, the Demigods, should be very difficult to beat, but they should yield great rewards.
Just on a side note, about the Demigods we were planning on Kongregate:
They have 250 HP, 5x Mark, and no limit on deck building (e.g. one can have 20 Miracles in a 150-card deck).
They each possess an Avatar (legendary creature), a Relic (legendary permanent), and a Taboo (legendary spell). This is inspired from the Hero Cards by SG.
And perhaps there should be a Level 8 AI, the final boss of the game:
Overgod Zanzarino: 500 HP, infinite quanta, infinite cards, 3 card draw per turn.