I beg to differ RoL-Hope decks often yield win%s comparable to the current field of anti fg rainbows.
Unfortunately the new gods just killed that deck.
Rainbow is TOO SLOW to be worth against gods, unless you are very luck with your spins, grinding top 50 with a fire deck is faster electrum. It's also less risky, you won't lose several hundred electrum if you get the wrong opponent 10 times a row, and it's not as boring as a deck that consists of 3-4 keys cards, and the rest defense/drawing...
So actually, there are ZERO false god decks remaining that are really worth playing.
Otherwise, rainbow isn't that strong in pvp compared to other decks either, and there are many anti-rainbow strategies, so...
Nerfing quantum towers is...just plain stupid. Didn't enough players quit thanks to the previous nerfing? Won't enough players quit thanks to the new, even harder gods? The game should be
more fun, not even less so.
I've had the opposite experiance... although the butterfly deck I now have upgraded+in action doesn't win as often as my old time-rainbow, I'm haveing uncannily high card win rates with it ever since 1.21.
Since the update I've won more cards in less total games then in 1.20, even though my win rate dropped by about 20%
It's all about luck. If you aren't that lucky, thanks to that 20% lower win rate, it isn't even worth fighting false gods anymore.