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finkel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg83425#msg83425
« Reply #180 on: June 06, 2010, 01:10:35 am »
AI upgrade recently? Decay no longer fractals my RoL. He used to all the time. Now he ignores them and fractals his own pests instead. He got smarter all of a sudden.
This happened <5 minutes ago:
(http://imageplay.net/)

bojengles77

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg83716#msg83716
« Reply #181 on: June 06, 2010, 08:17:47 am »
AI sniped my light dragon until it had 3 hp, then it started sniping the next one I played (but please don't fix this ^_^)
That happens quite often in RoL fractal decks. I'm not sure what the AI function is that makes them do that, but i'd always play new dragons if i could at 3 hp when i was worried about my dragons dying. It was like the AI had ADHD.. "Hey!! A shiny new DRAGON!!"  you can't code ADHD into AI  though... or can you....

Offline Xinef

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg83823#msg83823
« Reply #182 on: June 06, 2010, 12:26:44 pm »
you can't code ADHD into AI  though... or can you....
... you can ;)

You know what? It would be funny if each false god had different personality reflected in his AI and his way of playing. Eg. Miracle would have a defensive personality concentrating on surviving the fight, so she might forget playing offensive cards/abilities, but never defensive ones. Ferox and Eternal Phoenix could be opposite... etc...

What do you think about it? As far as my programming knowledge lets me know, it might take quite a bit of time to code such a thing, but it could be interesting? Should I make a thread in "Game Suggestions and Feedback"?
May the force of the D4HK side be with U ^_^
:time samurai

finkel

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg84654#msg84654
« Reply #183 on: June 07, 2010, 02:52:54 am »
That would be interesting. Gemini has used so many different strategies each time I play him O.o
Sometimes he fractals my light dragons (which is nice, usually), sometimes his phase recluses, and then in the last 3 games,  he'd momentum a phase spider, then spam PUs on it and kill me in one-two turns. In one of the games, he only had 3 PUs, so I barely survived by Loboing his momentumed spiders and healing (hope prevented damage), but then some games he draws a lobo in his starting hand, and it's an uphill battle to get enough damage out to kill him while keeping my hope high enough to avoid dying. I usually win with literally no leeway (one more shield and I'd be dead).

bojengles77

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg84751#msg84751
« Reply #184 on: June 07, 2010, 05:06:48 am »
you can't code ADHD into AI  though... or can you....
... you can ;)

You know what? It would be funny if each false god had different personality reflected in his AI and his way of playing. Eg. Miracle would have a defensive personality concentrating on surviving the fight, so she might forget playing offensive cards/abilities, but never defensive ones. Ferox and Eternal Phoenix could be opposite... etc...

What do you think about it? As far as my programming knowledge lets me know, it might take quite a bit of time to code such a thing, but it could be interesting? Should I make a thread in "Game Suggestions and Feedback"?
I think, atleast for Zanz, the trouble wouldn't be worth the outcome. While i would agree that this would be  a great touch - it would be just a touch, not a main aspect of the game. I'm sure it wouldn't do any harm to start a thread about it though, if only to get an answer to its likelihood.

MaxMilen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg88443#msg88443
« Reply #185 on: June 11, 2010, 12:36:11 pm »
Let's see... I'll bet at least some of these behaviors have been mentioned, but if so, they bear repeating. Can't provide specific examples, unfortunately.

- Playing Spark/Ball Lightning when it can't possibly do any damage that turn.
- Overlaying its own shield/weapon, even during the same turn, with no good reason to do so. (Especially glaring when they use Enchant/Protect Artifact on a shield/weapon, then overlay it.)
- Stealing or destroying a colored pillar(s)/tower(s) when there is also a Quantum Pillar(s)/Tower(s) present.
- Not detonating Unstable Gas, even when it has the :fire quantum available and the opponent doesn't have a spell-reflecting shield up. (Oddly, Octane seems to be fine about this, but other AI's seem to forget sometimes...)

miniwally

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg88518#msg88518
« Reply #186 on: June 11, 2010, 02:33:23 pm »
About the quantum tower it's not always best to destroy quantum towers as they could easily produce the wrong quanta type but the specialised tower always produces the correct quanta.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg88653#msg88653
« Reply #187 on: June 11, 2010, 05:41:37 pm »
many AIs of all different levels play 2 shields on 1 go >_< just because they have the quanta to do so
E.g. one plays a Bone wall directly followed by a diamond shield....

MaxMilen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg89707#msg89707
« Reply #188 on: June 12, 2010, 09:00:06 pm »
A suggestion:

As is, the AI will apparently only play Stone Skin/Granite Skin if it needs the HP to avoid losing on the following turn. Considering the cap, it seems to me that it should play the card if it needs the HP OR if it has enough quanta to gain 50 HP from it.

linkcat

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg90046#msg90046
« Reply #189 on: June 13, 2010, 05:34:01 am »
I'm still seeing half bloods not have their armagios use gravity pull when they're about to lose.

918273645

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg90470#msg90470
« Reply #190 on: June 13, 2010, 05:36:28 pm »

65% chance of priority target 1
20% chance of priority target 2 (if available)
10% chance of priority target 3 (if available)
5% chance of doing nothing

Of course I pulled those numbers out of my ass but you get the idea.
 :)) :)) :)) I have had one hell of a day, and you made it just barable.  :)) :)) :))

linkcat

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg91628#msg91628
« Reply #191 on: June 14, 2010, 08:52:55 pm »
Half blood used holy light on himself when he had a reflective shield.

EDIT: Half blood played a minor vampire and blessed it. I sniped it. Opponent used holy light on the vampire in an attempt to heal it.

 

anything
blarg: