AI has Pulveriser and Quantum Towers....
I have SoG and also a Dim.Shield
AI gets to 3
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
but leaves my shield/shard
AI gets to 6
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
and destroys my shield
This is a (kind of) helpful bug(?) that will cause the AI not to destroy my shield until it has 6
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
for some reason
if there is no shield (ran out or destroyed) it will again not destroy the Shard until it has 6
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
....
IDK why, but I would like to see this fixed (sadly) as a real player wouldn't hesitate to destroy to win (I manage to kill because of shard healing/shield stopping during a time when he could have won by destroying either), as I would like to see the game improve in the little ways as well as large ways.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
~~EDIT~~ I think (trying to remeber off the top of my head here) that is it is upgraded (as in - weapon costs 2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
for destroy) it does it first time though -- when it gets to 2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
and not until it has 4,... the normal way -- so it may be a code thing?? possible? :/