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Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78679#msg78679
« Reply #168 on: May 31, 2010, 12:49:23 pm »
What do you mean?  Armagios use Gravity Pull at least.

finkel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78748#msg78748
« Reply #169 on: May 31, 2010, 02:31:10 pm »
I think the best solution is to leave FGs as they are, keep improving the AI, and just adjust their decks. Make sure many of them have little to no perm control and/or creature control, and the ones that do can't dish out shitloads of damage by turn 3.

didonko

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg79165#msg79165
« Reply #170 on: June 01, 2010, 12:23:19 am »
The AI is certainly improving. Osiris started rewinding his own creatures today when he dropped to around 4 cards. (and me being a retard forgot to chain the phase shield so he beat me)

Great work, although it makes us curse more  ::)

bojengles77

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg79376#msg79376
« Reply #171 on: June 01, 2010, 05:57:05 am »


once again, AI failing with the use of sundials... no creatures on the field and he plays 3 of them.. *heaves a sigh*

miniwally

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg80251#msg80251
« Reply #172 on: June 02, 2010, 08:29:50 am »
I'd like to see a FG use a spell no your reflective shield occasionally as it it'll serve as some sort of human error (I know I've done it before) as long as the reflectng spell doesn't kill them.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg81140#msg81140
« Reply #173 on: June 03, 2010, 05:38:47 pm »
AI has Pulveriser and Quantum Towers....
I have SoG and also a Dim.Shield
AI gets to 3 :gravity but leaves my shield/shard
AI gets to 6 :gravity and destroys my shield
This is a (kind of) helpful bug(?) that will cause the AI not to destroy my shield until it has 6 :gravity for some reason
if there is no shield (ran out or destroyed) it will again not destroy the Shard until it has 6 :gravity....
IDK why, but I would like to see this fixed (sadly) as a real player wouldn't hesitate to destroy to win (I manage to kill because of shard healing/shield stopping during a time when he could have won by destroying either), as I would like to see the game improve in the little ways as well as large ways. :)

~~EDIT~~ I think (trying to remeber off the top of my head here) that is it is upgraded (as in - weapon costs 2 :gravity for destroy) it does it first time though -- when it gets to 2 :gravity and not until it has 4,... the normal way -- so it may be a code thing?? possible? :/

finkel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg81456#msg81456
« Reply #174 on: June 03, 2010, 11:25:23 pm »
AI sniped my light dragon until it had 3 hp, then it started sniping the next one I played (but please don't fix this ^_^)

PuppyChow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg81506#msg81506
« Reply #175 on: June 04, 2010, 12:24:30 am »
AI has Pulveriser and Quantum Towers....
I have SoG and also a Dim.Shield
AI gets to 3 :gravity but leaves my shield/shard
AI gets to 6 :gravity and destroys my shield
This is a (kind of) helpful bug(?) that will cause the AI not to destroy my shield until it has 6 :gravity for some reason
if there is no shield (ran out or destroyed) it will again not destroy the Shard until it has 6 :gravity ....
IDK why, but I would like to see this fixed (sadly) as a real player wouldn't hesitate to destroy to win (I manage to kill because of shard healing/shield stopping during a time when he could have won by destroying either), as I would like to see the game improve in the little ways as well as large ways. :)

~~EDIT~~ I think (trying to remeber off the top of my head here) that is it is upgraded (as in - weapon costs 2 :gravity for destroy) it does it first time though -- when it gets to 2 :gravity and not until it has 4,... the normal way -- so it may be a code thing?? possible? :/
The AI decides whether or not to use a skill in a percent way. There's a topic somewhere with the exact percents, but basically the AI has a higher chance of using a skill if it has more quanta then the skill. (For a 2 cost skill, 4 quanta has a lower chance of activating it versus 6 quanta).

Edit: Found it! Formula for % to use a skill:( ( (quanta available) - (skill cost) ) / (quanta available) ) + .4 (then all to a percent).

dragonhuman

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg81551#msg81551
« Reply #176 on: June 04, 2010, 01:49:38 am »
is there anyway to prevent the enemy from playing black hole/ holy flash on the first turn when they went first?

Offline Xinef

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg81688#msg81688
« Reply #177 on: June 04, 2010, 08:33:35 am »
is there anyway to prevent the enemy from playing black hole/ holy flash on the first turn when they went first?
The only ways I know:
1. Disconnect
2. Make sure he does not play a gravity/light deck
3. Be Zanz
May the force of the D4HK side be with U ^_^
:time samurai

-Samura-

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg82568#msg82568
« Reply #178 on: June 05, 2010, 05:10:42 am »
Hi,

have read the wiki elements page

http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/10

searching about the "Unburrow" AI behavior, here what i think it could be:

If

       creature has skill "Unburrow" (Antlion, Shrieker, Devourer, Elite Antlion, Elite Shrieker, Pest when burrowed)

   and

       (human player's current HP) - (human player's damage monitor) < 12

   and

       creature has Momentum
       or
       there is no Dimensional Shield, Phase Shield or Bonewall in the human player's side

   and

       there is no Sundial in play

   and

       creature power > 0 (because of the Antimater)

then unburrow it

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg82896#msg82896
« Reply #179 on: June 05, 2010, 04:57:33 pm »
Hi,
have read the wiki elements page
http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/10
searching about the "Unburrow" AI behavior, here what i think it could be:
If
       creature has skill "Unburrow" (Antlion, Shrieker, Devourer, Elite Antlion, Elite Shrieker, Pest when burrowed)
   and
       (human player's current HP) - (human player's damage monitor) < 12
   and
       creature has Momentum
       or
       there is no Dimensional Shield, Phase Shield or Bonewall in the human player's side
   and
       there is no Sundial in play
   and
       creature power > 0 (because of the Antimater)
then unburrow it
in yellow -- they still unburrowed even with Dim. Shield w/2 turns on it >_<  (life was 6 though)

 

blarg: