AI has Pulveriser and Quantum Towers....
I have SoG and also a Dim.Shield
AI gets to 3
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but leaves my shield/shard
AI gets to 6
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and destroys my shield
This is a (kind of) helpful bug(?) that will cause the AI not to destroy my shield until it has 6
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for some reason
if there is no shield (ran out or destroyed) it will again not destroy the Shard until it has 6
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....
IDK why, but I would like to see this fixed (sadly) as a real player wouldn't hesitate to destroy to win (I manage to kill because of shard healing/shield stopping during a time when he could have won by destroying either), as I would like to see the game improve in the little ways as well as large ways.
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~~EDIT~~ I think (trying to remeber off the top of my head here) that is it is upgraded (as in - weapon costs 2
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for destroy) it does it first time though -- when it gets to 2
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and not until it has 4,... the normal way -- so it may be a code thing?? possible? :/