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Offline Xinef

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  • Xinef is a Blue Crawler starting to think about his first run.Xinef is a Blue Crawler starting to think about his first run.Xinef is a Blue Crawler starting to think about his first run.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg64810#msg64810
« Reply #156 on: May 07, 2010, 10:57:58 am »
Luckily AI still almost never uses PA on eternity, so a single deflag in any deck with :fire should be enough... but I have to agree that those improvements to AI make me happy and sad ( :-\ ) at the same time. I like the fact that AI is more challenging, but on the other hand some fights became more boring after both of you get to the bottom of your decks and both of you heal more than deal damage.
May the force of the D4HK side be with U ^_^
:time samurai

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg69903#msg69903
« Reply #157 on: May 17, 2010, 01:58:24 am »
i think how when the computer reverse tmes my mummy should be fixed

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg73777#msg73777
« Reply #158 on: May 24, 2010, 04:48:34 am »
I'm not sure if this is an issue or not, but I played a Shrieker the same turn as a Werewolf, and it lobotomized my shrieker allowing me to get my +5/+5 on the Werewolf.  I feel like eliminating Lycanthrophy might be priority over eliminating Burrow, but that's just my opinion.

xxxdeathxxx

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg73782#msg73782
« Reply #159 on: May 24, 2010, 05:19:29 am »
I'm not sure if this is an issue or not, but I played a Shrieker the same turn as a Werewolf, and it lobotomized my shrieker allowing me to get my +5/+5 on the Werewolf.  I feel like eliminating Lycanthrophy might be priority over eliminating Burrow, but that's just my opinion.
The AI lobotomizes the creature w/ the highest attack

PhuzzY LogiK

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg73803#msg73803
« Reply #160 on: May 24, 2010, 07:27:06 am »
The AI lobotomizes the creature w/ the highest attack
I don't believe this is correct.  I think it has a priority list of skills.  For example, it might target Steal/Destroy first, then Devour/Grow/Ablaze, then Burrow/etc.  Not saying that is the exact order it follows, but it will definitely target a 0 attack Oty over a 4 attack Firefly.

It may have lobo'd the Shrieker first because the AI values burrow.  In the short run, loboing the Shrieker allowed him to activate his Werewolf, but then both of the creatures could easily be killed.  If it would have lobo'd the Werewolf and the Shrieker burrowed, that's 4-5 damage a turn from a creature it can no longer target.

Offline Xinef

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg73863#msg73863
« Reply #161 on: May 24, 2010, 10:39:10 am »
Yes, AI has different targeting algorithm for lobo than it has for damaging spells/abilities.

For example when I run pharaoh/scarab deck AI will always use damaging spells on scarabs, but if it can lobo a pharaoh it will.
May the force of the D4HK side be with U ^_^
:time samurai

jigga456

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg76611#msg76611
« Reply #162 on: May 28, 2010, 06:52:49 pm »
AI upgrade recently? Decay no longer fractals my RoL. He used to all the time. Now he ignores them and fractals his own pests instead. He got smarter all of a sudden.

finkel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78425#msg78425
« Reply #163 on: May 31, 2010, 02:08:18 am »
Please please please, if you're going to make the AI ridiculously hard, include a big chaos factor. What Scaredgirl suggested sounds okay, but will still make the AI difficult. Certain "bugs" like having the AI target your bonewall made FGs beatable.

I played a gravity shield against osiris, and he didn't devour his own scarabs to drop their health below 5. In fact, he spawned more scarabs O.o
My purple nymph leisurely (friggin' turtle shield...) made his scarabs work for me, and them my black one turned them to the dark side of the force. I targetted his strongest scarabs in order, and I noticed that when he finally could, he did devour the affected critters, which I think is a new feature, but he could have gotten around my gravity shield early on and killed me before I got my nymphs out (4 3-attack scarabs, the fifth having too high a defense after devouring, dealign 12 damage, would have killed me in 6 turns with my already lowered health).


Decay played ecclipse when I had 5 vampires out and he had no creatures. He didn't play anything for another several turns, and meanwhile my adrenalined vampires kicked his ass O.o

Not that I mind the AI giving me a hand, but that's just stupid.

I suggest that you make FGs easier without making them look stupid. Make them not do things some of the time rather than make stupid decisions.

smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78471#msg78471
« Reply #164 on: May 31, 2010, 03:33:32 am »
Not that I mind the AI giving me a hand, but that's just stupid.

I suggest that you make FGs easier without making them look stupid. Make them not do things some of the time rather than make stupid decisions.
Good points.  I believe as the AI improves (which I imagine is a difficult process to code) that the False Gods will need to be changed, because many strategies involve using the poor or predictable AI to win.  If a top PVPer were able to use the FG decks then nobody would stand a chance against them.

Once, or if, the AI reaches that level, it will probably need to have its Mark reduced, as well as only drawing 1.5 a turn or having less card diversity.  I'm not sure what exactly would bring it in striking distance.

finkel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78525#msg78525
« Reply #165 on: May 31, 2010, 05:05:02 am »
Once, or if, the AI reaches that level, it will probably need to have its Mark reduced, as well as only drawing 1.5 a turn or having less card diversity.  I'm not sure what exactly would bring it in striking distance.
How exactly do you propose that the FD draw one and a half cards? ^_^

smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78551#msg78551
« Reply #166 on: May 31, 2010, 05:42:19 am »
How exactly do you propose that the FD draw one and a half cards? ^_^
Just alternate: 2 cards on turn 1, 1 card on turn 2, 2 cards on turn 3, and so on...

hello5666

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg78594#msg78594
« Reply #167 on: May 31, 2010, 09:28:20 am »
I would like to see the AI to use Gravity Pull with cards that use that spell on themselfs.

 

anything
blarg: Scaredgirl