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Offline Chapuz

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg369874#msg369874
« Reply #468 on: July 22, 2011, 04:14:52 pm »
AI casts Dive of his Wyrm when i had a Sundial active for that turn. That's a waste of Quanta...

Didn't play against a Pegasus with my sundial deck.
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Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg370046#msg370046
« Reply #469 on: July 23, 2011, 01:05:00 am »
AI cast Fractal on Ash, and then rebirthed the Ash into Minor Phoenix.  Obviously, the other way around is smarter!

Offline iCall_uHobo

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg370326#msg370326
« Reply #470 on: July 23, 2011, 05:01:06 pm »
The AI waits for an enemy creature instead of PUing his own Ruby Dragons, which is pretty stupid.

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg370339#msg370339
« Reply #471 on: July 23, 2011, 05:56:48 pm »
Some lucky mofo in arena had six gravity nymphs and the AI is spamming them even when I have zero quanta left.

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg370917#msg370917
« Reply #472 on: July 24, 2011, 10:47:59 pm »
The FG Dark Matter cast Gravity Force on its own Elite Armagio even though it could have just activated the armagio to gravity pull it.

Offline TheForbiddenOracle

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg370959#msg370959
« Reply #473 on: July 25, 2011, 01:09:23 am »
The FG Dark Matter cast Gravity Force on its own Elite Armagio even though it could have just activated the armagio to gravity pull it.
The AI could use it to add card space in their hand

Offline Eleahen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg371877#msg371877
« Reply #474 on: July 26, 2011, 07:25:36 pm »
When using multiple Wardens first of which has non-zero attack, AI should target a non-flying creature.

Right now it's just first Warden uses "guard" on non-frozen/non-delayed creature with largest attack.

In my case, first Warden had 19 attack which could've devastated my deck but AI wasted it on "delaying" a flying creature which had largest attack.
Needless to say that AI hasn't considered blessing other Wardens it had...

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg373558#msg373558
« Reply #475 on: July 30, 2011, 08:59:23 am »
I had a stack of two Quantum Towers.  AI cast Explosion on a tower and then Quicksand on the remaining tower, thereby wasting an explosion.

Offline Eleahen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg373973#msg373973
« Reply #476 on: July 31, 2011, 02:45:23 pm »
AI should consider casting Liquid Shadow even on vampire creatures if they are most dangerous.

Currently it seem to target non-vampire creatures only.

Ex. "Vader Sader" deck with RoLs. AI will target RoLs if it can.

Offline russianspy1234

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg374027#msg374027
« Reply #477 on: July 31, 2011, 06:36:02 pm »
Using 3 parralel/twin universes on a Spark with multiple other stronger creatures on the field.

stacking multiple buffs onto one dune scorpion when other ones are in play

not using pulverizes to destroy dim shield when doing so would allow for lethal damage.
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Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg374201#msg374201
« Reply #478 on: August 01, 2011, 05:40:38 am »
AI can't make up its mind with shields.  It played a Permafrost Shield, then a Phase Shield, and then another Permafrost Shield, all in the same turn.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg374209#msg374209
« Reply #479 on: August 01, 2011, 07:14:04 am »
Also shouldnt the AI try to destroy or remove creatures from play or even counter antimatter in some way?

 

anything
blarg: