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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366811#msg366811
« Reply #456 on: July 16, 2011, 01:17:25 am »
At least a year after it was first mentioned, it is still true that AI will detonate virus and retrovirus for no reason.
it doesnt know whether it has a bonewall, soulcatcher etc or not (perhaps)... is it no reason

Offline Higurashi

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366812#msg366812
« Reply #457 on: July 16, 2011, 01:22:19 am »
Indeed, there is a reason. If the AI goes through the cycle of playing cards (which it usually, but not always, does), it has a 100% chance to cast cards and abilities if it has 2.5 the amount of quanta needed. This means free abilities are almost always used without condition.
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Offline doublecross

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366815#msg366815
« Reply #458 on: July 16, 2011, 01:27:57 am »
It would be quick to code a check for
1) enemies
2) anything that has death triggers

to apply for virus

also, sorry for bad english. I am tired
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366819#msg366819
« Reply #459 on: July 16, 2011, 01:36:38 am »
It would be quick to code a check for
1) enemies
2) anything that has death triggers

to apply for virus

also, sorry for bad english. I am tired
if you can't code your own brain then you are thinking too hard

Ashebrethafe

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg367252#msg367252
« Reply #460 on: July 17, 2011, 12:48:41 am »
I had two Otyughs in play, a 2/7 and a 1/6, and the AI cast Rewind targeting the 1/6 one.  All other things being equal, the bigger otyugh is obviously the smarter target to rewind.
The AI also makes the wrong decision with buffing abilities. It had two pegasi in play -- a 3|2 and a 6|5 -- and one air quantum, and dived the 3|2 one.

Offline Rainbowninja

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg367402#msg367402
« Reply #461 on: July 17, 2011, 02:25:41 pm »
The AI gravity pulls a creature then puts momentum on its own.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg368012#msg368012
« Reply #462 on: July 18, 2011, 08:32:16 pm »
AI played a Stoneskin and afterwards played Supernova.  Playing them in the other order would have given it +2 hp.

Offline axel1989

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg368874#msg368874
« Reply #463 on: July 20, 2011, 04:05:20 pm »
when computer have in hand the skyblitz, and in play creatures with the "dive" ability, and enough quanta to play it all... it just play the skyblitz... and it will play it even if there is a shield in play that will block all the damage (gravity shield or phase shield)...
can you fix that?

parasite99

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg368916#msg368916
« Reply #464 on: July 20, 2011, 05:36:14 pm »
While I was playing an Arena game AI used SkyBlitz without having any creatures (yes 0 creatures) on the field......and I lost to this AI muahahaha :)

parasite99

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg369039#msg369039
« Reply #465 on: July 20, 2011, 10:26:46 pm »
Just saw another epic one...The AI fractals my ashes while I also had MPs in play...duh?

Terrilocks

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg369202#msg369202
« Reply #466 on: July 21, 2011, 11:09:01 am »
Just had something totally unexpected.

AI had more than one Mitosis in his hand, so he chose to use it on my oracle pet (Antimattered Dragonfly) first and then on his own creature.

This looks like it might be fun if AI prioritises antimattered creatures on the other side of the field to use this beneficial spell on, forgetting the new creatures will not be antimattered...

parasite99

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg369214#msg369214
« Reply #467 on: July 21, 2011, 01:07:39 pm »
I just saw a green nymph buffing with adrenaline the only dune scorpion with 0 attack while there were 3 others with momentum. I guess it goes for the lowest attack possible but wouldn't it be wiser to go for the attack that gives more + bonus...like first buff 3 attack creatures then 2 attack etc.

 

anything
blarg: