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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg299105#msg299105
« Reply #384 on: March 27, 2011, 10:08:00 am »
AI stole a flooding...
It's a brilliant move if the AI had no :water ?

Offline Assassine

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg300843#msg300843
« Reply #385 on: March 29, 2011, 05:56:36 pm »
While Ai does chain sundial now, they play sundial if the only dmg source i have in play is a (non-flying) weapon, which sundial doesnt stop.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg303926#msg303926
« Reply #386 on: April 02, 2011, 04:01:46 pm »
It might've been mentioned before but I couldn't find it...

AI messes up Anubis all the time! When AI playes Anubis it's ability is not used usually until few turns later. Giving you time to kill it more easily (Anubis becomes immortal 3-4 turns after played). Note: AI doesn't use the aether quanta for anything else.

Also AI playes quint on Anubis. I was laughing at this, because it happened in the second turn of the existence of Anubis. 3 :aether spent instead of 1.... (upped cards)


Offline Assassine

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg308524#msg308524
« Reply #387 on: April 08, 2011, 10:45:04 pm »
Theres a lot of things that would be smart to use by the ai, still they wont if they only barely have the quanta for it, even if theyll get a huge chunk of that quanta next turn anyway.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg313472#msg313472
« Reply #388 on: April 17, 2011, 03:36:34 am »
The Level 3 AI recently wasted its Crusader's endow ability on my Short Sword. What a digital dummy.  :))

Offline Malignant

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg313636#msg313636
« Reply #389 on: April 17, 2011, 08:02:20 am »
The Level 3 AI recently wasted its Crusader's endow ability on my Short Sword. What a digital dummy.  :))
Unless they was a better weapon out on the field, I don't see your point.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg314849#msg314849
« Reply #390 on: April 18, 2011, 05:35:25 pm »
My point is an intellegent player would save Crusader's ability to use against the special weapons, such as Electrocutor, Eagle's Eye, etc. Using it on Short Sword? Dumbest. Move. Ever.

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg314859#msg314859
« Reply #391 on: April 18, 2011, 05:51:28 pm »
In t50, AI played a Light Nymph and a Shard of Readiness on it, but never activated it all game.  I think it might have still been looking if it had 4 :light available, even though it didn't need it anymore.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg315623#msg315623
« Reply #392 on: April 19, 2011, 08:51:07 pm »
AI played Improved Mutation on a creature, and got a Graboid that came into play burrowed, and had the ability  :earth = burrow.  This is fine (though unlucky) but then the AI burrowed it next turn, halving its attack for no reason :p

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg316843#msg316843
« Reply #393 on: April 21, 2011, 11:22:22 am »
The AI had a blessing. In the last tern he played a dune scorpion and a otyugh.
Then he used blessing to otyugh, not dune scorpion.
It is much wiser to bless dune scorpion.

Offline Bhlewos

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg318286#msg318286
« Reply #394 on: April 23, 2011, 04:47:25 pm »
Not sure how high this would be on the priority list, but when displaying the potential damage (yellow bar), the game doesn't take into account damage blocked by Gravity Shield. Example here:



The yellow bar should be 4 (points? units?) long, but it takes up the entire health bar even though all creature damage will be blocked.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg318542#msg318542
« Reply #395 on: April 23, 2011, 10:33:14 pm »
That's not an AI deficiency, it's a graphics error.

it's been known for awhile...

 

blarg: