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Offline Essence

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg17370#msg17370
« Reply #60 on: January 13, 2010, 06:34:59 pm »
I just watched a full-health AI play Lava Destroyer, Liquid Shadow it, hit me for 7 (healing zero) and killing the Destroyer.

Oops.

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Offline Essence

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18030#msg18030
« Reply #61 on: January 15, 2010, 09:13:28 pm »
I just watched Destiny play a Fate Egg & Chaos Power it twice (on turn 2) and then Hatch it next turn, wasting the Chaos Powers completely.  Perhaps creatures with 'Hatch' need to be given a rule that sets them as 'never the alphacreature'?
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fleetze

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18038#msg18038
« Reply #62 on: January 15, 2010, 10:32:52 pm »
The false god's start with Double your life, draw 2 cards a turn, and get 3 mark per turn...   so yea keep tweaking the ai and the decks until it's strong decks with strong ai, and you will lose.    They need to concentrate on pvp and leave ai alone, or work on ai but take away the computer's bonuses.  either one. 

Delreich

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18222#msg18222
« Reply #63 on: January 17, 2010, 07:45:24 am »
My first game vs Obliterator was... interesting. In one turn, he cast four Gravity Forces: first on my druid, then one of my skeletons, then the druid again, then the same skeleton.
Final result: one dead skelly, four cards spent.

Probably shouldn't use GP if there already is a higher priority target with GP, now that the spells function like the ability (pre-existing GP status is removed).

Delreich

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18370#msg18370
« Reply #64 on: January 18, 2010, 04:03:00 pm »
The AI fire bolted a plain horned frog rather than an adrenalined one. Seems adrenalin isn't properly considered when evaluating targets.

deadwolf

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18396#msg18396
« Reply #65 on: January 18, 2010, 06:13:16 pm »
I'm not sure if anyone has mentioned this yet, but the AI shouldn't use improvements on a Fate Egg, but wait until the Egg hatches... It just Chaos Powered a Fate Egg and then transformed it...

zac80

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg18912#msg18912
« Reply #66 on: January 21, 2010, 05:26:52 pm »
AI5 has just Quintessenced a 3/0 Spark. The prioritizing function of creatures should consider attack power (wasting improvments on Fate Eggs), vulnerability (improving creatures unnecessarily, when there is an Oty that will eat them) and lifetime as well (improving x/0 creatures).

Lucifear

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg25939#msg25939
« Reply #67 on: February 14, 2010, 03:22:38 am »
Besides the bug of playing multiple grav pulls on a single creature, I watched dark matter use a black hole on me....On the very first turn of the game. The fact that I had 0 quantums in general, and he had 200 life...Irrelevant :D

Offline Glitch

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg25951#msg25951
« Reply #68 on: February 14, 2010, 04:03:02 am »
When a creature it controls is anti-mattered, the computer doesn't consider it to be an enemy creature.

When a computer is being mana-pinched, it'll attack a strong creature instead of a devourer (maybe a good call?)

This one is probably the hardest one to get, but when I use fate egg to get a nymph I can't use, the computer will kill it anyway.  Maybe check to see if the player has any mana to use abilities before the computer kills it?

Offline tyranim

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg25956#msg25956
« Reply #69 on: February 14, 2010, 04:10:50 am »
one failure i noticed in the ai is the fact that they have a tendency of healing themselves even though they have a reflecting shield on, thus healing me. it saved my butt a lot when i was just beginning. but now its annoying
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline teffy

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg26033#msg26033
« Reply #70 on: February 14, 2010, 04:10:52 pm »
I havenĀ“t seen a grav. pull on Armagio in lvl 3 for some weeks.
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Offline Essence

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg26430#msg26430
« Reply #71 on: February 15, 2010, 10:00:59 pm »
Just about to make the same observation, Teffy. 
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anything
blarg: