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Offline ddevans96

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg178734#msg178734
« Reply #276 on: October 18, 2010, 12:19:01 am »
This entire thread is making me lol. Fail AI is so hilarious :))

The AI3 just plagued 19 voodoo dolls ><
IDIOT AI

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Offline EvaRia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg178755#msg178755
« Reply #277 on: October 18, 2010, 12:43:28 am »
This entire thread is making me lol. Fail AI is so hilarious :))

The AI3 just plagued 19 voodoo dolls ><
IDIOT AI

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Go ahead xD.
And just realized that I failed, I was doing that with AI1, not AI3 cause I didn't think to add phase shields yet xD.

trisk22

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg181716#msg181716
« Reply #278 on: October 22, 2010, 12:12:38 pm »
AI uses flying wep when he has no creature slots left

Offline Ryli

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg181721#msg181721
« Reply #279 on: October 22, 2010, 12:24:19 pm »
I had 3 hp and was 1 turn from taking down Fire ueen. She had 1 fire and 1 fire lance. I had a bonewall. She bolted my druid, giving me the win. AIs need to recognise when you can be bolted to death with what they have in their hand.

Colloray

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg182264#msg182264
« Reply #280 on: October 22, 2010, 11:03:02 pm »
i had a pheonix and fire spirit with 6 atak and the AI kiled my pheonix and i reborned the pheonix. totl fail :P

Offline ak65ala

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg186079#msg186079
« Reply #281 on: October 27, 2010, 02:21:46 pm »
This might have been brought up (however, didn't see it when I searched).  The AI likes to burrow their creatures when they can, but they do not un-burrow to finish me off sometimes.

(http://imageplay.net/view/m7Gbd99659/comp_error)

If he would have un-burrowed even one, I would have died. If he would have kept one un-burrowed for one turn longer, I would have died. 

Offline kurathedog

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg186106#msg186106
« Reply #282 on: October 27, 2010, 03:10:50 pm »
The code unburrows when its enemy has 12 or less green bar left (health-damage)
It should time it for the kill

Offline ak65ala

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg186138#msg186138
« Reply #283 on: October 27, 2010, 04:10:06 pm »
The code unburrows when its enemy has 12 or less green bar left (health-damage)
It should time it for the kill
Weird... well that obviously did not happen in the game I have shown... I had 2 left in my green bar, yet he did not un-burrow and let me have a turn with that 2 Hp left.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg187076#msg187076
« Reply #284 on: October 28, 2010, 05:48:46 pm »
The code unburrows when its enemy has 12 or less green bar left (health-damage)
It should time it for the kill
Weird... well that obviously did not happen in the game I have shown... I had 2 left in my green bar, yet he did not un-burrow and let me have a turn with that 2 Hp left.
if the AI had 2 shriekers out, 1 burrowed and one played at the start of the last turn, then if I was under 12 HP, it will unburrow the burrowed one as it is coded to do so when I go under 12 HP, but it will also then burrow the unburrowed one as it thinks it is already burrowed, in effect it switches them around....

olop4444

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg187319#msg187319
« Reply #285 on: October 29, 2010, 12:29:13 am »
AI fractals my chrysoras (0/2) and plays them without any death quanta whatsoever.

Also, one AI played arsenic and in the same turn replaced it with a Trident.

Offline Ryli

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg187688#msg187688
« Reply #286 on: October 29, 2010, 01:49:21 pm »
AI fractals my chrysoras (0/2) and plays them without any death quanta whatsoever.
AIs are good at that

AI logic
chrysaora>blue crawler. Must fractal chrysaoara.

Player logic
chrysaora>blue crawler - but I can't use the ability that makes chrysaora better. Must fractal crawler

Hotshot2k4

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg187788#msg187788
« Reply #287 on: October 29, 2010, 04:18:31 pm »
Looks like this one was mentioned almost a year ago, but nothing's been done about it until now. AI will deja vu an antimatter'd creature (usually a deja vu).

 

anything
blarg: