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Bird man

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg161371#msg161371
« Reply #252 on: September 19, 2010, 08:38:56 pm »
part of my strategy includes lots of antimatters so that I can negate any big hitters. what surprised me at first is that when I "antimattered" a creature, the opponent doesn't try to kill it to stop it from healing me. If it were to get rid of its own creature, the other ones would have finished me off many times

trisk22

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg162534#msg162534
« Reply #253 on: September 21, 2010, 09:03:55 pm »
I was facing incarn, and he plagued me with a virus before I had any creatures on the field.

Offline EvaRia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg163385#msg163385
« Reply #254 on: September 23, 2010, 05:19:03 am »
I was facing the Elder with aether/water and for no reason he fractaled my rustler 0.o

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg163409#msg163409
« Reply #255 on: September 23, 2010, 07:39:12 am »
I was facing incarn, and he plagued me with a virus before I had any creatures on the field.
Not necessarily a bug. He/she could have been purpousely building his bonewall and generating new, stronger skeletons.

Offline lava golem

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg163427#msg163427
« Reply #256 on: September 23, 2010, 09:20:55 am »
i was playing against gemini today and it TU an 7/2 phase recluse instead of an 8/3 phase recluse
You were probably playing with RoL/Hope, lobo'd the momentumed one (8/3) then ended your turn (something like that) then the AI TUs the 7/2 phase recluse because that one has a skill, it does it for no apparent reason, Gemini can't even use web!
lava golems are the best creatures in the game cause I said so

Nume

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg163724#msg163724
« Reply #257 on: September 23, 2010, 10:29:11 pm »
It does it because any skill adds 3 points to a targets worth in the AI's eyes. It is similar to why it will TU you're 7/1 destroyer or even 3/7 fire queen over his own creatures (I dont think momentum actually counts as a skill because he will tu a 7/1 destroyer over a 8/3 spider with momentum).

Gerontius

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg164788#msg164788
« Reply #258 on: September 25, 2010, 07:24:55 pm »
Eternal Pheonix just used Fractal on his upped phoenix instead of the antimattered dragon, even though he had enough quanta to summon 5 dragons, which would have killed me as i had 65 hp and a permafrost shield up, the 7 extra phoenixes only did 14 extra damage
I've seen something like this - it was nearing the end of a long game so the AI had 100 water quanta, but chose to fractal a squid rather than an ice dragon. It fractaled the dragon later, but only after I rain of fired the board and killed all its squids.

Offline Boingo

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg164850#msg164850
« Reply #259 on: September 25, 2010, 09:49:48 pm »
Trainer AI has no idea what to do with a voodoo doll deck in the T50--it played 3 basilisk blood and 1 gravity pull on my cards:

Bring back Holy Cow!

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg164940#msg164940
« Reply #260 on: September 26, 2010, 01:21:20 am »
AI gravity pulled my creature then next turn used Basilisk Blood on it.
(Actually makes sense, sorry. I didn't know AI only had voodoos for attack.)


Couple Turns later: Used 4 different gravity pulls on the same destroyer. Not kidding.

Offline Higurashi

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg164971#msg164971
« Reply #261 on: September 26, 2010, 02:33:08 am »
Wow. So I was playing a CPU in T50 that had gotten both Purple and Black Nymphs out. Sure enough, it used Black Nymph's Liquid Shadow skill on its Purple Nymph instead of my Lava Destroyers. Suffice to say, I won the match because of this.
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Immolation

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg169126#msg169126
« Reply #262 on: October 02, 2010, 04:03:01 pm »
One of the ones I noticed is that when you use adrenaline on say, a horned frog, it would rather target a cockatrice. Because to the AI, the cockatrice has a bigger attack.

I used this deck to figure that out.

Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c0 5c2 5c2 5c2 5c2 5c8 5c8 7ad 7ad 7aj 7ak 7b0


Another bug is where the yellow bar (Which shows the damage that will happen after your turn) on the green bar (Which is the health, obviously) is not affected by adrenaline. If you use adrenaline on a creature with 3 attack points, it deals 3 damage 4 times (12 damage). The yellow bar only notices the normal attack points of the horned frog. It only sees the 3 attack points the horned frog has.

Offline EvaRia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg169184#msg169184
« Reply #263 on: October 02, 2010, 06:17:14 pm »
The AI1 just plagued 19 voodoo dolls ><
IDIOT AI

 

blarg: