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Ifailgood

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg151652#msg151652
« Reply #240 on: September 03, 2010, 11:58:34 pm »
AI antimattered one of my creatures then proceeds to kill it. O_o

Never happened again so far.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg151899#msg151899
« Reply #241 on: September 04, 2010, 09:36:16 am »
playing in T50 today, AI played a Deja Vu, then adrenalined and momentumed it
next turn AI plays another Deja Vu,
then on it's 3rd turn makes a copy of the Deja Vu without the adrenaline or momentum??!!

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg152164#msg152164
« Reply #242 on: September 04, 2010, 08:59:03 pm »
i was playing against gemini today and it TU an 7/2 phase recluse instead of an 8/3 phase recluse

Offline catalyzeme

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg152203#msg152203
« Reply #243 on: September 04, 2010, 10:24:24 pm »
Today in T50 AI played a Life Nymph. Next turn, AI used Epinephrine on the Life Nymph (cost 3) instead of the Life Nymph's ability (cost 2) on itself. Then it played a Cockatrice, and ended the turn, not using the Life Nymph's ability.

tyedyeguy

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg152725#msg152725
« Reply #244 on: September 05, 2010, 06:46:41 pm »
just played a t50 game where the computer stopped using Mindgate when he got to 5 cards.  Used eternitity successfully (used up my steals) to force me to card out, but wouldn't use Mindgate for the extra cards from my deck.  He just sat there for 10 rounds reversing his skelly, which was effective, but with two mindgates the AI could have drawn from my deck numerous times - and had a LOT of mana to cast the cards with.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg154353#msg154353
« Reply #245 on: September 08, 2010, 07:08:08 am »
Basic AI stupidity here.
I had just fire stormed incarnate (I think-one of the easier death FGs), with a bone yard, and he plays a Nightfall without any creatures on his side, but many skeletons on mine, enabling me to double my damage and win the game.

Offline PlayerOa

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg154506#msg154506
« Reply #246 on: September 08, 2010, 02:30:38 pm »
Destiny:

First turn: Fate egg.
Second turn: hatch (Mummy), Chaos Power x2.
Third turn: Rewind 11-9 Mummy... :P
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Hodari

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg154973#msg154973
« Reply #247 on: September 09, 2010, 03:40:50 am »
I had Seism down to 8 hp today but unfortunately had 0 cards left in my deck, so I'd lose at the start of my next turn before I could finish him off, except...he played Rewind on one of my creatures.  Next turn, I drew that, Miracle, Improved Heal, and attack for the mastery win  :)

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg155026#msg155026
« Reply #248 on: September 09, 2010, 06:41:04 am »
I had Seism down to 8 hp today but unfortunately had 0 cards left in my deck, so I'd lose at the start of my next turn before I could finish him off, except...he played Rewind on one of my creatures.  Next turn, I drew that, Miracle, Improved Heal, and attack for the mastery win  :)
HA! that's freaking sweet XD

Karak

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg160170#msg160170
« Reply #249 on: September 17, 2010, 09:33:30 pm »
Osiris playing strange... i was using a ccyb with adds, i played a jade shield and his momentum scarabs started to eat each other and i was near to lose due to momentum... then i played a perma and scarabs stopped to eat and grow (easy win after that). It's just a bit strange Osiris stopped using a useful strategy when he saw permafrost... Probably i'd have lost that match...

Mattman27007

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg160380#msg160380
« Reply #250 on: September 18, 2010, 06:03:09 am »
i havnt read the whole post so not sure if someones mentioned this but a mono water deck i was versing in t50 had steam machines and arctic squids and it chose to use shard of readiness on arctic squid presumably because it cost more but then it had almost no damage output and i won easily if that can be fixed it would make a few AI decks better.

trisk22

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg161363#msg161363
« Reply #251 on: September 19, 2010, 08:26:43 pm »
I am using rol/hope against incarn, and he uses 2 parasites to infect one ray of light by 2 instead of infecting 2 by  one.

 

blarg: