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Offline BluePriest

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36568#msg36568
« Reply #84 on: March 11, 2010, 01:16:00 pm »
Ok, not going to go through the whole 5 pages, but Ill post what i found out about from my other thread that i was making in case anything was not mentioned.

Buggy AI

Sundial Spamming - putting all 6 sundials down in one turn

Shield/Weapon instant replace - putting down a weapon, and then immediately putting one down on top of it

Dive/Other Misuses - Using Dive (or other one turn ability) when there is a sundial or other item that stops the enemies attack.

Protect Sundial - Using a protect artifact on a sundial
________________
AI Improvements

Anti-Deck Outs using Eternity - When down to final card, then AI using eternity to save themselves when equipped

Virus/Retro-Virus Plague - Wait til the opponent has at least one monster on the field before sacrificing virus to use its ability

Poison/Miracle Healing - Recognize ALL effects that will damage you and use miracle accordingly [I remember reading about this, if someone has more info, it would be useful]

Poison OVER Stacking - Putting 5 poison on an enemy that only has 3 health when theres other monsters on the field. (even though there is some debate on whether or not multiple stacks of poison is good, over stacking is definitly a problem)

Spamming Water Nymphs - When using Nymphonia decks, water nymphs are spammed (why keep spamming water nymphs? Mine as well get some other ones out there too.)

Verification Needed

Nymph Abilities - Actually USE nymph abilities when you have the quantum


Contributers
BluePriest
XDude
(Others I dont know because I saw the posts in the forums, and just have it in my memory)

Then also posted
Belthazar666
AI uses Liquid Shadow when they have max health. (Obsidian Dragon was the creature it was used on, if it matters.)

ajm6
using quintessence on sparks and ball lightning.

Unburrowing creatures to "finish" me when I have a phase shield or sundial up. (I've been saved in a few games by combining this bug with RoF and bonewall, boneyards, and bonds)
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Offline BluePriest

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36576#msg36576
« Reply #85 on: March 11, 2010, 01:52:27 pm »
Also, your opponent playing sundials when they also have a phase shield up, pretty worthless
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edunavas

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36588#msg36588
« Reply #86 on: March 11, 2010, 02:36:25 pm »
I think the AI errors make the AI more real.
We do make mistakes too and nothing more real if the AI do the same sometimes.
Maybe creating a new AI 7 that do not make mistakes like playng a lot of sundials at the same time, and has a real good deck

Offline Bloodshadow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36619#msg36619
« Reply #87 on: March 11, 2010, 05:27:56 pm »
There is no such thing as "real" AI. A perfectly real AI would resemble a human player, which is impossible.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36746#msg36746
« Reply #88 on: March 11, 2010, 09:32:34 pm »
the AI should also chose more sensible creatures for blessing and such, once i saw a blessing used 4 times on a virus and then used virus ability losing it 3 blessings. The Ai also did this once, it had a morning star then replaced it with a dagger, it was really funny but those are just things iv seen that are really fun XD.

bigbadbanana

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg36859#msg36859
« Reply #89 on: March 12, 2010, 01:04:34 am »
Please make the damage prediction for adrenaline visible

Offline Xinef

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg37134#msg37134
« Reply #90 on: March 12, 2010, 02:31:41 pm »
I was playing against :time / :aether AI3, and he paralleled my 3/3 forest spirit, while he could PU a 4/4 cockatrice. He obviously cannot grow spirits, so I guess when choosing a target for parallel universe he should check if he can use the ability and if he cannot, the ability should not increase creatures value as a target.
May the force of the D4HK side be with U ^_^
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fatelovesyou

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg38053#msg38053
« Reply #91 on: March 14, 2010, 09:13:09 am »
I already corrected a few bugs (like the computer hurting its own death/darkness creatures with "holy light")
Hm, that was posted Dec 18 but I JUST saw the computer do exactly that. I don't know if it was an intentional thing where the computer doesn't play perfectly to make it easier on the player but thought I'd mention it..

Also it sometimes doesn't use Sniper on Owl's eye after having used it the last two turns on the same creature. I had my Firefly Queen out and it shot at it twice leaving it with 1 HP. But instead of finishing it off it did nothing. In another similar situation, it went for my other Firefly Queen instead of finishing the one it had already almost killed, and yet another time it went for a Firefly instead.

hermantheowl

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg38203#msg38203
« Reply #92 on: March 14, 2010, 05:14:50 pm »
The AI will sometimes take a couple turns to figure out it can use its rare weapon's ability.

Offline Xinef

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg38496#msg38496
« Reply #93 on: March 15, 2010, 12:51:14 am »
(http://www.screenshotdumpster.com/view/m7Gbd52613/Nightfall)
A wonderful moment to play a nightfall, don't you think?
AI had no death/darkness creatures, I had a bunch of skeletons, he had a skull shield blocking my skeletons, what does AI do?
He commits a suicide xD

Ok, I know this might be extremely hard to fix, because it would require comparing the advantages and disadvantages of playing nightfall, but moments like this is when we wonder if AI is even trying to win, or only make us laugh xD


EDIT:
One more example of bad timing of AI: playing a black hole on turn 0 (Dark Matter), before I got any quanta, so he basically wasted 4 :gravity and a spell for nothing
May the force of the D4HK side be with U ^_^
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chimto

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg38534#msg38534
« Reply #94 on: March 15, 2010, 01:42:56 am »
Sometimes a FG sacrificed a Retrovirus while both players had no monster on the field (yes, I had a Bonewall) or play 6 Eclipses.

Offline killsdazombies

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg39720#msg39720
« Reply #95 on: March 17, 2010, 04:45:21 am »
yea iv noticed the SAMe thing but somtimes they do it on purpose (they have 6 gravyards thats 12 damage perturn compared to one.)

 

anything
blarg: