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zac80

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15700#msg15700
« Reply #48 on: January 05, 2010, 02:33:26 pm »
in v1.17: The AI cast immortality on a lobotomized 0/5 Oty.

Grunion

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15783#msg15783
« Reply #49 on: January 06, 2010, 01:59:51 am »
In 1.17, playing against a lvl5 Earth Mark.

He kept putting Plate Armor on creatures despite my having a Gravity Shield up, him having no source of gravity (thus no Momentum), and it started before I got anything out that could eat creatures.

Celyka

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15812#msg15812
« Reply #50 on: January 06, 2010, 10:53:30 am »
It happened again, this time he cast 3.  Sorry for the condensed attachment but it had to be sized down to under 128k.  Managed to hit print screen before the first one faded.

Edit:  This is in regards to my previous post about casting more than on Rain of Fire when only 1 was needed.  I was playing against the level 5 AI Pyronos.


yeehaw

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15819#msg15819
« Reply #51 on: January 06, 2010, 01:02:16 pm »
Chriskang, any chance of updating your AI wiki page?

zac80

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15935#msg15935
« Reply #52 on: January 07, 2010, 01:05:58 pm »
AI put Antimatter on a 1/1 Werewolf, instead of waiting one turn when I supposedly activate its Lycanthropy skill. Thus it became -1/1, which (after skill-activation: +5/+5) became 4/6. AI could have gained +6 healing/turn by waiting a bit more...

Offline Essence

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16027#msg16027
« Reply #53 on: January 08, 2010, 05:11:55 am »
I was playing Gemini, and I found a situation in which I think the new AI needs to be slightly revised.

The AI's "it's time to TU" trigger happened, and it looked across the field for valid targets.  It saw a 9/31 Momentumed Dragon on it's side, and a plain-ass FFQ on mine...and cloned the FFQ a half-dozen times in a row.





I lol'd.

Then I won.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

eszkis

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16272#msg16272
« Reply #54 on: January 09, 2010, 09:28:28 pm »
AI casting multiple weapons at a time, first the upped, then the unupped one, leaving him with the one that costs more.
http://www.box.net/shared/r6i8pxtpan (http://www.box.net/shared/r6i8pxtpan)

Destrial

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16578#msg16578
« Reply #55 on: January 10, 2010, 10:58:56 pm »
yeah the ai is much more deadly expecialy rainbow ^^" you might as well nearly give ups if you have a small decks cause etenrity is good as gones with out pa :)

YoYoBro

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16582#msg16582
« Reply #56 on: January 10, 2010, 11:00:56 pm »
the old stupid incarnate is proving to be much more difficult... still weak tho :)

Offline Getawu2

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16759#msg16759
« Reply #57 on: January 11, 2010, 07:29:21 pm »
I played against Hermes and had an immortal Otyugh, Fallen Druid and Elite Queen. Hermes had a 3-3-Graboid (burrowed) with infection, gained by a mutation.

Hermes played Rage Elixier nevertheless, I cannot say on which creature he tried it.

Offline jmizzle7

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16840#msg16840
« Reply #58 on: January 11, 2010, 10:01:49 pm »
I played against Hermes and had an immortal Otyugh, Fallen Druid and Elite Queen. Hermes had a 3-3-Graboid (burrowed) with infection, gained by a mutation.

Hermes played Rage Elixier nevertheless, I cannot say on which creature he tried it.
Why can't you say which creature Hermes Raged? Is it because there was no target, but Hermes was allowed to play it anyway? Because that is a bug and should be reported in the "Report a Bug" section.

Offline Getawu2

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg16976#msg16976
« Reply #59 on: January 12, 2010, 07:13:59 am »
I played against Hermes and had an immortal Otyugh, Fallen Druid and Elite Queen. Hermes had a 3-3-Graboid (burrowed) with infection, gained by a mutation.

Hermes played Rage Elixier nevertheless, I cannot say on which creature he tried it.
Why can't you say which creature Hermes Raged? Is it because there was no target, but Hermes was allowed to play it anyway? Because that is a bug and should be reported in the "Report a Bug" section.
You're right, I only thought what a stupid thing it is to do, playing a Rage Elixier without a target, so I totaly forgot that it shouldn't even be possible to play the elixier.

 

anything
blarg: